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January 16th, 2007, 10:30 PM
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Re: Moby Pretender
That's a possibility, and get rid of some misc slots, but I'm looking into the possibility of a province which would allow both land only and water only beings to travel across it. Then maybe a special map that uses such a province as Haida's starting province. How does that sound?
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January 16th, 2007, 10:30 PM
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Re: Moby Pretender
How about a gi-normous hamster god...er no, nevermind.
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January 18th, 2007, 03:18 PM
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Re: Moby Pretender
How about a magic Killer Whale that loses its fins and gains short stubby legs on land, like the mer people of Oceana?
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January 18th, 2007, 03:25 PM
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Major General
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Re: Moby Pretender
Quote:
XiahouDun said:
How about a magic Killer Whale that loses its fins and gains short stubby legs on land, like the mer people of Oceana?
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That's probably the way it will be implemented if I include a 3rd pretender. A shapeshifting killer whale with a land form and a water form. Although the air whales in "The Maxx" were pretty wicked 
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January 19th, 2007, 01:14 AM
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Re: Moby Pretender
A good (and thematic) solution for the whale Pretender is to set it up as a shapeshifter (like dragons) with a weak human form on land, and SC whale form in the water. The animal/people distinction is very blurry in Haida myths, and most animals show up in human form fairly regularly.
If you can force the transform based on location, it'd be cool -- if not, having the human form amphibious, and the whale water-only should work fine.
I'd also suggest using the Grey Whale, as that is more culturally appropriate (though a grey spermwhale definatly will LOOK more "SCish")
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January 19th, 2007, 02:33 AM
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Re: Moby Pretender
I considered other whales, including the grey whale and the Narwhal, but as the Moby might show up in other nations as a SC, I'd rather it be an "iconic" figure, which the distinctive spermwhale definitely is. Besides, I like the name "Moby" and it's nice to slip a Melville reference into Dom3.
I'll probably use your shapeshifter idea though, danm, thank you.
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January 19th, 2007, 04:38 AM
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Re: Moby Pretender
If you end up calling him "Moby", then the human form has to be a geeky little bald vegetarian musician-type.
hehe
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January 22nd, 2007, 07:02 AM
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Re: Moby Pretender
Quote:
HoneyBadger said:
That's a possibility, and get rid of some misc slots, but I'm looking into the possibility of a province which would allow both land only and water only beings to travel across it. Then maybe a special map that uses such a province as Haida's starting province. How does that sound?
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I don't think it's possible, a province is either land or water.
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January 22nd, 2007, 03:12 PM
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Re: Moby Pretender
It's not possible, as of now. I'm hoping someday it becomes possible, however.
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February 11th, 2007, 12:36 AM
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Re: Moby Pretender
A progress update for the Haida Gwaii mod.
-All graphics have been changed to existing ingame graphics except for the Crest Pole Pretender, the nation flag and banner. This is to make it easier to incorporate Haida Gwaii into games with other modules without busting the 220 graphic cap.
-A new summon has been added to the Conjuration line for Haida Gwaii. It is called "Great Feast of the Forest"
-Haida Gwaii has access to the "Monster Toad" summon and the "Contact Couatl" summon. The latter would require a pretender geared towards casting the spell, an independent mage, or astral empowerment on a national mage.
-Coyote is sacred once again. Gold cost has been decreased on coyote as well.
-100% random a/w/n added to the "Voice of the Killer Whales" and the "Eagle Talon".
-Research bonus increased on "The Voice of the Killer Whales".
-Kachina has become more of an air spirit, complete with a lightning attack and etherealness. Kachina can now use the "Summon Allies" command to summon 1 thunderbird a turn.
-Thunderbirds received lightning attack
-Frenzied Moksgmol has been merged with the standard Moksgmol creating a more formidable sacred unit recruitable only at capital.
-Spell "Summon Frenzied Moksgmol" has been removed.
-Haida Gwaii commanders can wear shoes!
-Pretender "Crest Pole" path cost lowered to 40.
-Regular unit costs lowered.
-Mage costs increased.
-Non mage commander costs decreased.
-Toad Tribe Warrior added as a regular amphibious unit. (Similar stats to the indy version, with a Haida specific description)
-Toad Tribe Shaman added as a low level amphibious mage/ priest. (Similar to the indy version, but with 1 holy and updated description to fit Haida Gwaii theme).
-National Heroes updated to be a bit more interesting.
-Haida Gwaii can now choose from a wider variety of existing pretenders including the Colossal Head, The Lord of Rebirth, The Dagon, and the Lady of Springs, amongst others.
-Starting magic site changed to produce 2 air, 2 water and 2 nature gems.
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Left to do before next beta release...
-Add another recruitable unit or two.
-One more commander
-Aquatic summon.
-Testing of the Frenzied Moksgmol against heavy hitters of common EA bless strategy nations.
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