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January 17th, 2007, 07:00 PM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
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Re: Update, version 1.3
Teraswaerto, I've kind of changed my mind about the undead issue with your mod, after playing with it for several weeks. I think maybe only The Word Made Flesh should be exempt from undead status, and that the other units should be re-evaluated, and possibly given undead or demon status as befits their description.
The Word Made Flesh could very well be a demon, for that matter. It certainly has a demonic "Clive Barker's Hell-raiser" feel to it.
In the beginning, before I played with this mod for a long period of time, I think I made a somewhat hasty judgement. It really does play distinctly different from LA Ermor and-as long as it isn't overdone with undead-works perfectly well alongside Ermor.
I'm hoping you'll consider expanding on the "Hell-raiser" theme in your national summons.
By the way, if you wouldn't mind, I'd like to develope a ghoul nation.
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You've sailed off the edge of the map--here there be badgers!
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January 17th, 2007, 07:25 PM
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Major
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Join Date: Nov 2003
Location: Finland
Posts: 1,050
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: Update, version 1.3
I don't think I'll go back to the Twiceborn being undead. The Shunned Ones are undead, but they are failures. The fact that are undead is why they are shunned. If anything, the Twiceborn might be magic beings.
About Hellraiser, the Cenobites have something in common with the Twiceborn, sure.
Feel free to make a ghoul nation. Interested to see what you come up with. 
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Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
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January 18th, 2007, 01:54 PM
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Second Lieutenant
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Join Date: Oct 2006
Location: Toulouse, FRANCE
Posts: 436
Thanks: 150
Thanked 21 Times in 13 Posts
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Re: Update, version 1.3
magic being and/or demons would be appropriate I think
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February 12th, 2007, 11:51 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Update, version 1.3
I'm liking this one - normally I'd prefer to have additional nations rather than replacements, but here it works out nicely. The best feature of dom3 modding is the ease with which they can be loaded, turned on and off etc.
So yeah, great mod. Hope to see more in the future ;]
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February 14th, 2007, 05:14 AM
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Major
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Join Date: Nov 2003
Location: Finland
Posts: 1,050
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: Update, version 1.3
Thanks Sombre.
As an update, I have 1 national summon spell ready so far, with a few more on the drawing board. Development continues (at a glacial pace).
__________________
Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
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