|  | 
| 
 
 
 
 
 
 
 
 
    
    
 |  | 
 
 
	
		|  |  |  
	
	
		
	
	
	| 
			
			 
			
				January 17th, 2007, 02:27 PM
			
			
			
		 |  
	| 
		
			
			| 
 General |  | 
					Join Date: Apr 2005 
						Posts: 3,327
					 Thanks: 4 
		
			
				Thanked 133 Times in 117 Posts
			
		
	      |  |  
    
	| 
				 Re: E9 bless buggy with Abysia ? 
 Actually this thread starting with Abyssia complaining about the E9 bless. 
 I don't think it's a matter of it not being equally good for all sacreds/nations. Even in Dom2 where it was a straight +4 to protection, it was really only useful for units who already had good protection to start with. Going from 0 to 4 is not nearly as useful as 16 to 20. Just like the defensive Water bonus is far more useful for high defense units.
 
 Other blesses may be more or less useful for some units, but Earth is the only level 9 bless I can think of that actually gives no effect to some units. That's what I don't like about it.
 |  
	
		
	
	
	| 
			
			 
			
				January 17th, 2007, 03:33 PM
			
			
			
		 |  
	| 
		
			
			| 
 Second Lieutenant |  | 
					Join Date: Sep 2004 
						Posts: 559
					 Thanks: 0 
		
			
				Thanked 4 Times in 2 Posts
			
		
	      |  |  
    
	| 
				 Re: E9 bless buggy with Abysia ? 
 Deleted. |  
	
		
	
	
	| 
			
			 
			
				January 17th, 2007, 04:06 PM
			
			
			
		 |  
	| 
		
			|  | 
 General |  | 
					Join Date: Oct 2006 
						Posts: 3,445
					 Thanks: 85 
		
			
				Thanked 79 Times in 51 Posts
			
		
	      |  |  
    
	| 
				 Re: E9 bless buggy with Abysia ? 
 Ofcourse, the solution is to have more and different Bless effects (along with more and different magic paths, naturally), and more strategic choices for your particular style of play. 
				__________________You've sailed off the edge of the map--here there be badgers!
 |  
	
		
	
	
	| 
			
			 
			
				January 17th, 2007, 04:57 PM
			
			
			
		 |  
	| 
		
			|  | 
 Second Lieutenant |  | 
					Join Date: Oct 2006 Location: Toulouse, FRANCE 
						Posts: 436
					 Thanks: 150 
		
			
				Thanked 21 Times in 13 Posts
			
		
	      |  |  
    
	| 
				 Re: E9 bless buggy with Abysia ? 
 Important note about E9 blessing : it increase *all* armor bonuses.
 What does it means ?
 
 Take any humanoid unit
 
 Give him for exemple the shroud of the battle saint (protection: body 8, give permanent blessing to wearer)
 
 Add an helmet, for exemple the dragon helmet (protection: head of 15)
 
 With E9 blessing you get this :
 
 protection: body => 8+4 = 12
 protection: head => 15+4 = 19
 
 Not so bad, I often used this blessing on non sacred mages, the reinvigoration is good, and the final armor is good enough to take an arrow or two.
 
 Then add the bracers of protection, and what do you get :
 
 protection (untyped) : 2
 
 ... with earth blessing it become 2 + 4
 
 Final protection :
 
 protection => 2+4 = 6
 protection: body => 8+4 = 12 + 6 = 18 !
 protection: head => 15+4 = 19 +6 = 25
 
 ... and then you start adding half the natural armor ...
 
 
 I discovered this not with the bracers, but with the fire helmet, who give at the same time protection:head of 20 *and* protection of 5 (but reinvigoration -3)
 |  
	
		
	
	
	| 
			
			 
			
				January 17th, 2007, 06:28 PM
			
			
			
		 |  
	| 
		
			
			| 
 General |  | 
					Join Date: Apr 2005 
						Posts: 3,327
					 Thanks: 4 
		
			
				Thanked 133 Times in 117 Posts
			
		
	      |  |  
    
	| 
				 Re: E9 bless buggy with Abysia ? 
 That should qualify as a bug. |  
	
		
	
	
	| 
			
			 
			
				January 17th, 2007, 07:31 PM
			
			
			
		 |  
	| 
		
			|  | 
 Second Lieutenant |  | 
					Join Date: Apr 2004 Location: Ohio 
						Posts: 402
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: E9 bless buggy with Abysia ? 
 Yes if braces really give +6 protection with an Earth 9 blessing that invites all sorts of abus...cough... strategies.
 [evil grin]
 |  
	
		
	
	
	| 
			
			 
			
				January 17th, 2007, 08:18 PM
			
			
			
		 |  
	| 
		
			|  | 
 Sergeant |  | 
					Join Date: Nov 2004 Location: Montpellier, France 
						Posts: 208
					 Thanks: 3 
		
			
				Thanked 2 Times in 2 Posts
			
		
	      |  |  
    
	| 
				 Re: E9 bless buggy with Abysia ? 
 OK, I thought I understood, but no. Let's take the example of Abysians scorpion-men : I took the bonus for them and could at last summon some. Bonus for total protection is 21+2, so it's maybe not worth the cost of the bless.
 They have a natural protection of 14 and wear a plate cuirass of 14. Here's how I try to calculate the values, but it doesn't fit. Where am I wrong ?
 
 Without bless :
 
 natural : 14
 head    : 0+14=14 (no protection, so no bonus added, just the natural value) : OK
 body    : 14+(14/2)=21 (armor protection + half the natural value as he wears an armor) : should be 23.
 total   : 14+(14/2)=21 (Highest+Half the lowest)
 
 With bless :
 
 natural : 14
 head    : 0+14=14 : no armor, so no bonus
 body    : (14+4)+(14/2)=25 (armor protection + half the natural value as he wears an armor) : should be 26
 total   : (14+4)+(14/2)=25 : (Highest+Half the lowest) : Argh, should be 23
 |  
	
		
	
	
	| 
			
			 
			
				January 18th, 2007, 07:32 AM
			
			
			
		 |  
	| 
		
			|  | 
 First Lieutenant |  | 
					Join Date: Sep 2003 Location: Bordeaux, France 
						Posts: 794
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: E9 bless buggy with Abysia ? 
 Back in Dom2, there was a "diminishing returns" protection formula, where protection values didn't exactly add up together. Putting, say, a 10 prot. armor on a creature with a 10 natural prot. didn't result in 20 prot, but something lower.
 IIRC (but it's highly likely that I don't remember it 100% correctly), the formula was something like
 
 FinalProt = 40 - (40-ProtA)*(40-ProtB)/40
 
 That is, count a protection of 40 as "maximum", and, say, protection of 10 as "25% protection"; then protection values don't add, rather the "unprotected" percentages are multiplied.
 
 Thus, a natural protection of 10 lets 75% go through, and an armor protection of 20 lets 50% go through - so adding the two together would let 37.5% go through, resulting in a protection of 62.5% of 40, that is, 25.
 
 Now, I don't know how bonuses to protections would be taken into account with this formula, or even if it was completely correct, or if it could explain what you observed in Dom3...
 |  
	
		
	
	
	
	
	
	
	| 
	|  Posting Rules |  
	| 
		
		You may not post new threads You may not post replies You may not post attachments You may not edit your posts 
 HTML code is On 
 |  |  |  |  |