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January 20th, 2007, 09:46 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: LA Ulm, specifically against LA Ermor
I always forget about faithful and i wasnt specifically thinking of the undead ermorians when i was writing that but good points endo.
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January 21st, 2007, 12:39 AM
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Sergeant
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Join Date: Oct 2006
Location: Bay Area, CA. USA
Posts: 220
Thanks: 1
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Re: LA Ulm, specifically against LA Ermor
Thanks for the suggestions!
I have also been sending my mage/spies around to instill uprisings. It is very effective (though not with Ermor).
This game is getting farcical. I have Ermor down to their capital and I cannot take it. I attacked with ~500 units and they were defending with about 7 dusk elders and <50 minor undead. They routed me and killed my hero/prophet just by casting morale spells I guess. I have been at this for hours and the "stupid AI" is really letting me have it. When you can't win at 10-1 odds, something is wrong. I even had lots of mindless thralls, and they supposedly have amazinf morale, but after a few spells they took tail like everyone else.
Father Illearth is pretty worthless now. He became crazily injured, and then died, but when I re-cast the spell he came back still cursed and with all his injuries! Is it just me or doesn't it make sense that things that regenerate should also heal afflictions? For some reason boosting items no longer work on him either. He's just sitting in my capital researching because his injuries make him suck to bad to do anything esle. Is there any way (besides say, Gift Of Health, Arco Priestess, etc) to get those afflictions away? IMHO having something die and re-summoned should give you a clean slate.
Oh, and about the horror helm, as was suggested...if a creature has natural fear, does the helm stack with it?
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January 21st, 2007, 12:59 AM
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Sergeant
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Join Date: Sep 2006
Location: The Hidden Grove
Posts: 377
Thanks: 0
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Re: LA Ulm, specifically against LA Ermor
Yes, the horror helm increases a unit's natural fear.
If you want to get rid of afflictions, you can also summon up a Fairy Queen, who can heal, or forge the unique magic artifact, the Chalice. It automatically has a chance to heal units in whatever province it is in.
__________________
Learn about Lizard Chariots and Serpent Dancers in the Guide to EA C'tis
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January 21st, 2007, 01:18 AM
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Sergeant
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Join Date: Oct 2006
Location: Bay Area, CA. USA
Posts: 220
Thanks: 1
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Re: LA Ulm, specifically against LA Ermor
Fairy Queen. I hadn't thought of that. That's exactly what I'll do. Thanks!
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January 21st, 2007, 03:12 AM
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Sergeant
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Join Date: Oct 2006
Location: Bay Area, CA. USA
Posts: 220
Thanks: 1
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Re: LA Ulm, specifically against LA Ermor
I have a ton of commanders now with Ethereal Crossbows and Just Man's Cross', but even though I have them as far up to the front as possible and they are set to "fire rear" they never actually fire. What's going on? Seriously, spending hours just to take one castle isn't fun, it's frustrating.
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January 21st, 2007, 06:56 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Toulouse, FRANCE
Posts: 436
Thanks: 150
Thanked 21 Times in 13 Posts
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Re: LA Ulm, specifically against LA Ermor
If Ermor only has one province left, just try to kill its dominion : make temple in all surrounding provinces, move your god and prophet on Ermor, and put all the priest ou can mass on Ermor set to preach.
It might take some time if their dominion start high, but with both your god and prophet to couter their, and all your temples in surrounding provinces, you will have them whatever force they can have in the fortress.
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January 21st, 2007, 10:46 AM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: LA Ulm, specifically against LA Ermor
Jack has the right idea here, dominion kill him. If that isnt working send a COMPLETELY unroutable army consisting of undead, unroutable magic beings and unroutable commanders.
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