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January 21st, 2007, 06:06 PM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
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Re: LA Ulm, specifically against LA Ermor
I'd suggest you setup a test-game and see how Bone Grinding works against skellispam, if you can get it.
I vaguely recall Bone Grinding being an ultimate-crusher-destroyer-annihilator-of-multidimensional-proportions of undead in dom2.
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I'm in the IDF. (So any new reply by me is a very rare event.)
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January 21st, 2007, 06:42 PM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: LA Ulm, specifically against LA Ermor
Also, if he's relying on Dusk Elders with skellispam, use fliers. Flying thugs attacking rear can kill off the Dusk Elders before the skellispam gets going.
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January 21st, 2007, 07:47 PM
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Sergeant
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Join Date: Oct 2006
Location: Bay Area, CA. USA
Posts: 220
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: LA Ulm, specifically against LA Ermor
Again, everyone, thanks alot! I finally took them out using a bunch of demons and imps set to hold and attack rear. That did the trick, and the DE's fell so quickly they couldn't even get their terror machine going. Since this is my first time blood magicking, it took me awhile to get used to the spells. I was a bit bummed though when I summoned a big demon lord and it started causing disease in my capitol. What use is that? It's my only big air magic guy, too, so I moved him to a smaller province and am just allowing my people to die in order to have wind ride, barrels of air, and all that good stuff.
I'm really getting the hang of magic diversity. I don't like being pidgeonholed, and even with a nation as magic inept as LA Ulm, I am now pretty much able to cast anyting utilyzing my pretender and summons.
One thing though. I have two Faerie Queens set to heal in a province with ONLY my heavily injured Father Illearth and they don't seem to be healing anything, even after many many turns. Is there some rules as to what (who?) can be healed and what (who?) can't?
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January 21st, 2007, 08:37 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: LA Ulm, specifically against LA Ermor
If he has a never healing wound or disease i dont think they can be cured, other than that im not sure.
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January 21st, 2007, 09:42 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
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Undead, maybe lifeless
Healing commanders (be they Faerie Queens, Arco priestesses, the one TC immortal, whatever) can't heal undead or lifeless inanimates, if memory serves. Illearth doesn't have any flags that would impair his healing, as far as I can tell.
Never-healing wounds can be healed, but there's a penalty to the die roll for them. Diseases can be healed; until they do, they'll still cause hp loss and potentially more afflictions.
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Are we insane yet? Are we insane yet? Aiiieeeeee...
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January 21st, 2007, 10:45 PM
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Sergeant
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Join Date: Oct 2006
Location: Bay Area, CA. USA
Posts: 220
Thanks: 1
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Re: Undead, maybe lifeless
I don't suppose anyone knows the odds?
Illearth isn't diseased. His injuries are biggies, though, lost an eye, lost an arm, and he does have a never healing wound. I also just moved a feebleminded member of the third tier in there, and he was my best astral mage so I need him back. My pretender has no astral. It has been over twenty turns and so far neither of them have been healed at all, and I have two faerie queens.
Also, is insanity healable? I have made a beachhead (kelphead?) in the ocean against Ryleh but all my sea troll commanders are becoming insane.
Still, after a rocky patch, I am really enjoying this game. The one thing I notice is due to a scarcity of gems I am underutilyzing my mages. I have tons of mound fiends, demilichs, and vampire counts that aren't doing anything cool but researching, sitting around, or leading armies in a non magical capacity. I can't imagine how people like Gandalf play games with 1000 provinces. I have trouble managing the fifty or so I have now.
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January 21st, 2007, 11:37 PM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
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Re: Undead, maybe lifeless
I'd really like to see more affliction-healing units (especially self-healing Pretenders and named units) and also, affliction-healing provinces, since it isn't too fun to have your whole crippled with no way to medic them.
Ermor especially could use a healer unit, since they're based on Rome. I personally think most nations should have some type of healer-maybe a crazy expensive unit, but something. Obviously a nation like Yomi might be an exception.
Maybe a good solution would be to have Independent healers available. I wouldn't want to totally eliminate afflictions by any means, just allow-with an effort-the repair of badly damaged but important units such as Pretenders.
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You've sailed off the edge of the map--here there be badgers!
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