.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

Reply
 
Thread Tools Display Modes
  #1  
Old January 27th, 2007, 12:10 AM

Strages Sanctus Strages Sanctus is offline
Sergeant
 
Join Date: Jan 2004
Posts: 223
Thanks: 0
Thanked 0 Times in 0 Posts
Strages Sanctus is on a distinguished road
Default Re: New Game Early Era - Glory of The Gods - Started

Please make sure you give at least 12 hours notice if you need an extension.

I just received a pm from manuk for an extension on someone's behalf. However this pm was sent at 2pm my time which was a few hours after the turn processed, and also was a time during which I was at work so could not do anything about it anyway.

I am on GMT -8 and work a full time job. Currently the turns host automatically when everyone played or at 10 am PST (which is 6pm GMT).
__________________
Regno Dominatio
Reply With Quote
  #2  
Old January 27th, 2007, 04:27 AM

hako hako is offline
Corporal
 
Join Date: Mar 2006
Location: Glasgow
Posts: 96
Thanks: 0
Thanked 0 Times in 0 Posts
hako is on a distinguished road
Default Re: New Game Early Era - Glory of The Gods - Started

That was me, sorry, this was emergency about my internet connection. It's fine now.
Reply With Quote
  #3  
Old January 27th, 2007, 01:23 PM

Strages Sanctus Strages Sanctus is offline
Sergeant
 
Join Date: Jan 2004
Posts: 223
Thanks: 0
Thanked 0 Times in 0 Posts
Strages Sanctus is on a distinguished road
Default Re: New Game Early Era - Glory of The Gods - Started

Sorry you staled mate .
__________________
Regno Dominatio
Reply With Quote
  #4  
Old January 29th, 2007, 05:20 PM
Meglobob's Avatar

Meglobob Meglobob is offline
Major General
 
Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
Meglobob is on a distinguished road
Default Increasing the turnaround time?

This game has moved very fast and I like the 24hr quickhost for the first 20 - 30 turns. However when you enter the midgame, have a large empire, access to alot of spells etc...24hr quickhost is too, well, quick...it gets very tiresome having to do a turn every day no matter what.

So how would everyone feel if I asked Strages Sanctus/Manuk to move to a 48hr quickhost from turn 31? I believe a 48hr quickhost would result in a better endgame with no complaints from anyone over lack of time, rushed turns etc...

Who would be in favour? Who would be against?
Reply With Quote
  #5  
Old January 29th, 2007, 05:33 PM
Baalz's Avatar

Baalz Baalz is offline
Major General
 
Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
Baalz will become famous soon enough
Default Re: Increasing the turnaround time?

I'm ambivalent. I like the 24 hour turns, but certainly have no objection to moving to 48 if that makes for a better experience for several people.
Reply With Quote
  #6  
Old January 29th, 2007, 05:49 PM
DrPraetorious's Avatar

DrPraetorious DrPraetorious is offline
Major General
 
Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
DrPraetorious is on a distinguished road
Default Re: Increasing the turnaround time?

I'm in several games and would be happy to move to a 48 hr quickhost. We could compromise on 36 hrs? That way, unless you're last, you can generally skip a day if you have to.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
Reply With Quote
  #7  
Old January 29th, 2007, 06:04 PM
Teraswaerto's Avatar

Teraswaerto Teraswaerto is offline
Major
 
Join Date: Nov 2003
Location: Finland
Posts: 1,050
Thanks: 0
Thanked 2 Times in 2 Posts
Teraswaerto is on a distinguished road
Default Re: Increasing the turnaround time?

I think extending the deadline is a good idea at some point, but currently I find 24h to be enough for this game.

If people need more time that's fine.
__________________
Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
Reply With Quote
  #8  
Old January 29th, 2007, 06:07 PM

tibbs tibbs is offline
Sergeant
 
Join Date: Mar 2004
Posts: 304
Thanks: 0
Thanked 0 Times in 0 Posts
tibbs is on a distinguished road
Default Re: Increasing the turnaround time?

I can go either way.
Reply With Quote
  #9  
Old January 29th, 2007, 06:36 PM

Kydorias Kydorias is offline
Corporal
 
Join Date: Oct 2006
Location: Newport Beach, CA
Posts: 153
Thanks: 0
Thanked 0 Times in 0 Posts
Kydorias is on a distinguished road
Default Re: Increasing the turnaround time?

24 hours is fine for me right now. I think the first person to declare they need more time should trigger the increase in host time, not some arbitrary turn. But please don't be afraid to ask for a host increase time!

Apparently in another game there was a person whose empire got really big and I guess was too embarrased to ask for a host time increase and couldn't do his turns on time. But he never piped up about it so everyone assumed all others were doing fine.

So speak up if you need the time!

--Kydorias, Lord of R'lyeh
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:47 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.