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January 29th, 2007, 12:03 PM
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Sergeant
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Join Date: Oct 2004
Location: meredith, nh
Posts: 331
Thanks: 0
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Re: Delay
Ha!
The Ulmish budget PD defense of 1 was sufficient to scare off some silly birds.
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February 1st, 2007, 09:44 AM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
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Re: Delay
I've just realised that Fire Resistance doesn't work against Phoenix Pyre dammage.  (11 mages lost to learn that)
Unbelievable when you look at the stats, the Machakan Empire is not far to be defeated, the Golden Age has ended, there are riots in the streets in half our cities, there are so many revolters that ennemy spies can't be found even by our professionnal patrolers, even without taxes unrest continue to increase. We have to pillage former Arco's provinces or change our fire gems to have some money to spend, and with his new tactic, to use only trolls and other tough units and cast several earthquakes in each battle, Man may kill all the mages we engage, and can't replace, with minimal losses.
Anyway Machaka will fight till the end, and we'll take at least Hadrian II with us in the grave.
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February 1st, 2007, 10:11 AM
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Major
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Join Date: Oct 2006
Location: Bern, Switzerland
Posts: 1,109
Thanks: 14
Thanked 17 Times in 14 Posts
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Re: Delay
Well Arco is far From Beaten, we might have lost our first army, but we are regenerating fast and in the next turn you might see your first big defeat in this game.
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February 1st, 2007, 02:21 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: Delay
Quote:
Hadrian_II said:
Well Arco is far From Beaten, we might have lost our first army, but we are regenerating fast and in the next turn you might see your first big defeat in this game.
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Arco, I (Man) have a economic stranglehold on Machaka, that grows tighter every month. It is a slow but irresistable strategy. So take care, only pick battles you are 100% certain to win, do not give Machaka any opportunity to break free of my vice like grip!
I have tried hard to relieve the pressure on you by sending raiding forces into Machaka lands, so far I have burned 3 heathen temples to the ground, those raids will esculate in nature, causing chaos in his empire. My military will press into his outer border, troll kings Wham, Bam and Thankyoumam struck but the 1st devestating blow. Crash, Bang and Wallop will follow up.
Strike him with mind hunts (kill his leaders), blights, locust swarms, anything that will hurt him money wise and in the long run, perhaps many months/years from now victory will be ours...
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February 7th, 2007, 07:40 AM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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A sad ending...
Well, thats a poor ending...
Just as I had Machaka on the ropes as well...
I wonder who would have won?
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February 7th, 2007, 09:25 AM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
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Re: A sad ending...
It looks like the 3.06 problem, all players and the host must use the same version or the game is crashed (according to some comments in the patch thread).
Ulm was going to win IMO.
ps : Weren't backups supposed to be kept since the stales problem ?
pps : I had a good fire gems production with lots of fetishes + an alchemist I may have continued many turns even with low income (and more if I could take Arco cities), and was preparing an ethearal army (and gathering magus to BE my mages) to counter the earthquakes squad, I was also going to have evocation 9 for the next battles. You would probably have won our war economically after 10-15 more turns anyway, but not without new huge losses.
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February 7th, 2007, 10:05 AM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: A sad ending...
deleted
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February 7th, 2007, 10:08 AM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: A sad ending...
Quote:
Twan said:
It looks like the 3.06 problem, all players and the host must use the same version or the game is crashed (according to some comments in the patch thread).
Ulm was going to win IMO.
ps : Weren't backups supposed to be kept since the stales problem ? 
pps : I had a good fire gems production with lots of fetishes + an alchemist I may have continued many turns even with low income (and more if I could take Arco cities), and was preparing an ethearal army (and gathering magus to BE my mages) to counter the earthquakes squad, I was also going to have evocation 9 for the next battles. You would probably have won our war economically after 10-15 more turns anyway, but not without new huge losses.
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I agree, this sounds like a 3.06 problem. I sent Adam my turns this turn using 3.04 and 3.06 just in case.
I assumed you had plans a foot, that was why I was moving slowly with caution, so that you would only destroy 1 of my armies/strategys.
I had well over 100 bards...  Plus lots of other stealth hit squads.
Also I had the fever fetish farming going as well...
Behind my trolls I had another army with a completely different strategy.
And behind that I had another army with another different strategy.
And I was also building a 4th, I kid you not, army with still yet another idea I had.
I underestimated you once Twan, so I was going for total overkill...
I agree, however, that with his huge gem income Ulm/Solo would have probably won.
Any truth to the rumour that you were near casting wish, Solo?
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