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  #1  
Old January 30th, 2007, 05:49 PM
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Default Re: Neo Standard for SE V?

A SE5 neostandard should probably be limited to 5 or 6 vehicles. Given the added difficulties and time present with SE5 set making, a ~30 model increase over stock will probably cause most authors to not bother with neostandard. With SE4, many authors just filled the 20 neostandard images with slightly resized models anyways, maybe with the wings slightly smaller. Hulls like "heavy destroyer" and "dreadnought heavy" rarely saw new, unique graphics. That functionality (model rescaling) can be done in a mod's vehiclesizes.txt file directly, so I don't think "heavy" and "light" models are really necessary. Neostandard++ was overkill.

If you could name the 5 "most needed" additional vehicle models (of all types), what would they be? (I won't put my list cause I don't want to color the ideas. )
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  #2  
Old January 30th, 2007, 05:54 PM
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Default Re: Neo Standard for SE V?

Quote:
Imperator Fyron said:
A SE5 neostandard should probably be limited to 5 or 6 vehicles. Given the added difficulties and time present with SE5 set making, a ~30 model increase over stock will probably cause most authors to not bother with neostandard. With SE4, many authors just filled the 20 neostandard images with slightly resized models anyways, maybe with the wings slightly smaller. Hulls like "heavy destroyer" and "dreadnought heavy" rarely saw new, unique graphics. That functionality (model rescaling) can be done in a mod's vehiclesizes.txt file directly, so I don't think "heavy" and "light" models are really necessary. Neostandard++ was overkill.

If you could name the 5 "most needed" additional vehicle models (of all types), what would they be? (I won't put my list cause I don't want to color the ideas. )
doesnt mean we should put the stanard out there for people to use if they want.
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Old January 30th, 2007, 05:56 PM

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Default Re: Neo Standard for SE V?

For reference, my proposed list of SE5 models (from http://mkv25.net/USy/tylmai_se5/) is:

Frigate
Destroyer
Light Cruiser
Cruiser
Battleship
Dreadnought

Colony Ship

Light Carrier
Heavy Carrier

Small Freighter
Large Freighter

Space Station
Battle Station
Starbase

Drone
Fighter
Mine
Satellite
Troop
Weapon Platform

Which includes a few more then stock.

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Old January 30th, 2007, 06:04 PM

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Default Re: Neo Standard for SE V?

Particularly, out of the above list, I have small and large alternatives for Carriers and Freighters/Transport ships. AFIK there is only one of each in SE5. I also have three levels of Space Station. I think possibly there should be an alternate bigger or small troop.

Mines, WP's, Satellites, etc. leave as they are, one model.
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Old January 30th, 2007, 06:12 PM
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Default Re: Neo Standard for SE V?

Well at bare minimum, we need to have the same basic ship hull sizes that Stock SE IV has.
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Old January 30th, 2007, 05:58 PM
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Default Re: Neo Standard for SE V?

I would have to agree, in that new unit *types* are more important than additional sizes.

Infantry...
Mothership Plugins... (IE "adds ability to parent" / "fires from cargo")
Construction Bots...
And whatever we can think up using all those nifty abilities.
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  #7  
Old January 30th, 2007, 06:14 PM
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Default Re: Neo Standard for SE V?

Quote:
Imperator Fyron said:
If you could name the 5 "most needed" additional vehicle models (of all types), what would they be? (I won't put my list cause I don't want to color the ideas. )
Anyone want to put forward a 5 hull list?
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  #8  
Old January 30th, 2007, 07:08 PM
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Default Re: Neo Standard for SE V?

Warships in order smallest to largest:

Frigate
Destroyer
Cruiser
Battleship
Dreadnought

However I would like to see:

Escort
Frigate
Destroyer
Cruiser
Battleship
Dreadnought
Juggernaut

Which is 7 as standard. Carriers, Bases, and Freighters would be different. Troops, WP, Mines, Drones, and Satellites one each and three fighter sizes; two minimum.

So I don't get it why only 5? That is one less than Stock?
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  #9  
Old January 30th, 2007, 07:16 PM
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Default Re: Neo Standard for SE V?

Note the "additional" bit... stock images are not part of the neostandard additions, they are already needed by ship set authors. I was asking what 5 additional vehicle hulls (not just ships) would be the best set to form a neostandard addon to the stock set.
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  #10  
Old January 30th, 2007, 07:34 PM
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Default Re: Neo Standard for SE V?

Really all I am interested in is what ships hull should be added so that I can start working on that. Also I wanted to know what I needed to do in order to add additional ships. What data files need modifying, and in what way, and the best way to add new images to the Main Textures and ShipSet images.
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