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February 2nd, 2007, 04:23 PM
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Shrapnel Fanatic
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Re: FQM 5.00 Beta 1
The batch file is just a way to open cmd (dos prompt) in the local directory immediately, rather than the random location you get from the start menu > run command.
The python scripts are what I use to generate the system and quadrant files. Much, much handier than keeping track of it all by hand. 
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February 4th, 2007, 04:42 PM
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Re: FQM 5.00 Beta 1
Thank you, thank you, thank you!
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February 5th, 2007, 11:19 PM
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Shrapnel Fanatic
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Re: FQM 5.00 Beta 1
I crashed SE V after a using an FQM generated map.... Will try and repeat this.
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February 6th, 2007, 01:16 AM
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Brigadier General
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Re: FQM 5.00 Beta 1
Quote:
Imperator Fyron said:
The batch file is just a way to open cmd (dos prompt) in the local directory immediately, rather than the random location you get from the start menu > run command.
The python scripts are what I use to generate the system and quadrant files. Much, much handier than keeping track of it all by hand.
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And for those like myself who have never fooled with python and honestly have little idea of what you just said... is there an aid program yet?
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February 6th, 2007, 02:27 AM
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Shrapnel Fanatic
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Re: FQM 5.00 Beta 1
You don't actually need the python scripts to use the mod; all they do is output data files. I just left them in there in case others might find them useful for their own tweaking and fiddling.
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February 6th, 2007, 02:58 AM
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FQM 5.00 Beta 2
I have uploaded Beta 2.
Version 5.00 Beta 2 - 05 February 2007:
1. Changed - Warp Points now have more variety for abilities.
2. Added - Fancy lightning effects to non-nebula storms, courtesy of Suicide Junkie.
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February 6th, 2007, 03:04 AM
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Shrapnel Fanatic
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Re: FQM 5.00 Beta 2
Looking forward to using it.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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February 6th, 2007, 03:31 AM
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Re: FQM 5.00 Beta 2
I didn't mean to use the Mod I said to use the python and create custom "tweaking and fiddling". I don't know how to use python and would prefer using a program made by another. Such as Devnulls editor for components but in this case easy system generation.
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President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
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February 6th, 2007, 03:41 AM
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Shrapnel Fanatic
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Re: FQM 5.00 Beta 2
Its really easy to modify a quadrant in notepad or similar. Systems are not much harder. A GUI editor is not going to be able to do much to make it any simpler, other than a list/tree view of names to click on instead of the ctrl-f search mechanism.
The python scripts just make it easy to add a new system type, and add it to all quadrants automatically, keeping chance values mathematically sound. Their primary purpose is to keep track of all the data and variants. FQM SE4 got out of hand.  The scripts certainly aren't necessary for tweaking the data. Maybe if whoever makes a GUI editor for quadrant type stuff implements that sort of functionality, it would actually be useful. Hint, hint. 
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