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  #1  
Old February 3rd, 2007, 08:41 PM
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Default Re: [Planning] Unofficial SEIV Expansion Pack

Colony Tech 2.0 I'm pretty sure can be worked around by means of analyzing ships. The racial trait scheme cannot.
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Old February 4th, 2007, 12:42 PM
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Default Re: [Planning] Unofficial SEIV Expansion Pack

Personally I wouldnt mind if it worked analyzing ships.
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Old February 4th, 2007, 12:56 PM
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Default Re: [Planning] Unofficial SEIV Expansion Pack

I think that trading colony techs in a multiplayer game right off the bat between allies gives them an unfair advantage over the other players.

But I also think that requiring a player to select a racial trait to get any sort of colony tech is bad for both new players and absent-minded veterans. One of the worst things is to start a game only to find out you can't colonize anything. And if that's a multiplayer game, then everybody has to wait while they start the game over again.

Even if it doesn't fix the third problem of trading through tech analysis, the Colony Tech Mod 2 fixes those two problems. In that way I think it's better than stock.
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