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  #1  
Old December 18th, 2001, 01:56 PM
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geoschmo geoschmo is offline
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Default Re: HELPDefensive issue

quote:
Originally posted by Saxon:
{snip}I don’t know how to keep your ships close to your planet and would love to hear if anyone else knows.{snip}

Try building a base and fleet the ships with the base, and make the base the fleet leader. As long as the ships don't have permission to break formation they should remain with the base, which will be next to the planet. Of couse I don't think they will move around to the side of the planet the enemy is on, so this might not be a good thing.

Geoschmo
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  #2  
Old December 19th, 2001, 02:55 AM
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Default Re: HELPDefensive issue

(Desperate suggestion)

You could retrofit all your defense ships to have just one ion engine - that might keep them close enough to your planet. You'd also have more room for weapons=-)

Of course this come swith some obvious disadvantages too...
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  #3  
Old December 19th, 2001, 03:04 AM
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Default Re: HELPDefensive issue

Thanks so much guys,

I combined several tricks, I renamed a ship Bubonic that was heading towards one of his systems and he sent his entire fleet after it for obvious reasons. I think thats a little overkill but did i mention he only has 6 planets? I sent a 2 organic missle 1 and organic armor 1 ship to explore one of those planets (attack) and i was able to wound one of the 3 space yards hovering over his homeworlds. He has 3X3 of these. THey are unarmed but the homeworld has about 6 organic missles to launch, and a lot of short range. planetary bombardment (concentrated) is out hten at least until i can get up a strong enough force to support them. I now have enough time to get those mines in place as it will take him at least 2 turns to get back to my planet after chasing down 'bubonic.' I also retrofitted my ships into Mobile Defensive Bases that had 1 engine and more weapons. They are fully fixed so i'm stoked. I have mine tech and next turn i will have mines and the next turn he will run into my launched mines uhoh. im stopping my discussion of strategy in this thread as my 'friend' may come along and read it.

Thanks again. You saved my unworthy ***.
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  #4  
Old December 19th, 2001, 12:28 PM

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Default Re: HELPDefensive issue

Skulky,

That move of renaming the ship Bubonic and bluffing him is delightful! The various ideas posted here didn’t save you, you did it yourself by buying some time to use the ideas. A nice piece of work.
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Old December 19th, 2001, 01:25 PM
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Default Re: HELPDefensive issue

quote:
Originally posted by Saxon:
Skulky,

That move of renaming the ship Bubonic and bluffing him is delightful! The various ideas posted here didn't save you, you did it yourself by buying some time to use the ideas. A nice piece of work.



Hehe, yeah nice bluff . Good thing your enemy knew what that meant. I probably wouldn't have bothered to look it up in a dictionary when doing my turn (I did now), so that wouldn't have worked against an "english-as-a-second-language" player .

Rollo

[ 19 December 2001: Message edited by: Rollo ]

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