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February 10th, 2007, 08:55 PM
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Corporal
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Join Date: Jul 2005
Posts: 93
Thanks: 4
Thanked 2 Times in 2 Posts
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Re: What are some useful strategies for constructi
After the 1st time i encountered the rogue commander Bogus the Troll that single handedly routed a whole army of mine, i never underestimated the values in battles of good items anymore.
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February 10th, 2007, 10:07 PM
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Second Lieutenant
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Join Date: Jan 2007
Location: Ohio
Posts: 527
Thanks: 1
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Re: What are some useful strategies for constructi
yeah those guys are insane. i'm pretty sure i remember seeing a flying unit with a defense of 29.
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February 11th, 2007, 04:43 AM
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Corporal
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Join Date: Jan 2007
Posts: 57
Thanks: 0
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Re: What are some useful strategies for constructi
What about some SC strategies for pretenders? IS the pain point to get your defense really high or your protection really high?
From the manual it seems that though high defense can make or break you in a huge battle with masses of troops that have a superior defense. A smaller force, especially a lone pretender, that even has a high defensive will get dropped when he is swarmed by 2 a hit.
So is this really that viable a strat for a lone pretender?
Thanks!
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February 11th, 2007, 06:08 AM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: What are some useful strategies for constructi
Quote:
General_Jah said:
What about some SC strategies for pretenders? IS the pain point to get your defense really high or your protection really high?
From the manual it seems that though high defense can make or break you in a huge battle with masses of troops that have a superior defense. A smaller force, especially a lone pretender, that even has a high defensive will get dropped when he is swarmed by 2 a hit.
So is this really that viable a strat for a lone pretender?
Thanks!
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You after go for defense first for a SC, this means awe, fear, etheral, luck, regeneration, mistform, invulnerability, mirror image, high protection/defense etc...
Once you are satisfied he is near to invincible then look to how he will kill everything.
Creating a SC/thug that can defeat the AI is fairly easy, creating one that defeat other players in MP is very, very hard.
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February 11th, 2007, 06:33 AM
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Major
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Join Date: Nov 2003
Location: Finland
Posts: 1,050
Thanks: 0
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Re: What are some useful strategies for constructi
If plan to use your pretender as an SC, pick paths that give him advantages you can't get from your national mages.
All paths have useful buffing spells, but in Blood and Death they require high levels of research.
A few spells that come to mind:
Air: Mistform, Mirror Image
Earth: Summon Earth Power (for reinvigoration), several spells that increase your protection, such as Stone Skin
Fire: Fire Shield
Water: Quickness, Breath of Winter
Astral: Personal Luck, Body Ethereal, Twist Fate, Astral Shield. Don't take a little Astral on your pretender in an MP game, go for 9 - 10 or not at all, otherwise he will be killed by Magic Duel
Death: Soul Vortex
Nature: Regeneration, Moss Body
__________________
Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
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February 11th, 2007, 05:25 PM
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Corporal
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Join Date: Jan 2007
Posts: 57
Thanks: 0
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Re: What are some useful strategies for constructi
I'm still very new to the game but I keep hearing about MP on the forums... MP just doesn't seem very feasible considering how many turns my SP game has taken already...
How long do MP games take? How many turns a day, just 1?
Thanks for the input!
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February 11th, 2007, 05:41 PM
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Captain
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Join Date: Nov 2006
Location: Sweden, Ume�
Posts: 991
Thanks: 5
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Re: What are some useful strategies for constructi
usually just 1 yeah, so a game can take along time, months are not unusuall..
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