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  #1  
Old February 12th, 2007, 08:08 PM

Shovah32 Shovah32 is offline
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Default Re: What are the side affects of being cursed?

A cursed item cannot be removed from the slot it requires(though shape changing may do it if the other form lacks that slot iirc) where-as being cursed gives you a higher chance of getting afflictions.

Being diseased makes you lose 1 health each month and may give you afflictions, it also stops you from healing.
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  #2  
Old February 12th, 2007, 08:27 PM
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BigDisAwesome BigDisAwesome is offline
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Default Re: What are the side affects of being cursed?

2 questions

1. does being cursed only affect your chance to get afflictions and nothing else?

2. when you shapechange into something that doesn't have all the gear slots you had before, what happens to the extra gear?

and thanks in advance
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Old February 12th, 2007, 08:36 PM
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Wish Wish is offline
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Default Re: What are the side affects of being cursed?

I think if your on a lab it will go to the lab, otherwise its lost.

(also you will lose gear when you regrow a lost arm, same scenario.)
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  #4  
Old February 12th, 2007, 10:33 PM

Nick_K Nick_K is offline
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Default Re: What are the side affects of being cursed?

The 'cursed' unit attribute only affects affliction chances IIRC. I believe it increases them quite significantly though. It's not that big a deal on random troops.
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Old February 13th, 2007, 09:46 AM

thejeff thejeff is offline
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Default Re: What are the side affects of being cursed?

You lose gear when you regrow a lost arm?

I could see losing a weapon/shield when you lose an arm, but when it regrows?
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Old February 13th, 2007, 09:58 AM

Aleph Aleph is offline
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Default Re: What are the side affects of being cursed?

Diseased regenerators will not lose 1 hp / month and will heal damage, but they will continue to accumulate afflictions (although this too may be affected by their 1/8 chance for afflictions).
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Old February 13th, 2007, 05:53 PM

Ewierl Ewierl is offline
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Default Re: What are the side affects of being cursed?

Quote:
Aleph said:
Diseased regenerators will not lost 1 hp / month and will heal damage, but they will continue to accumulate afflictions (although this too may be affected by their 1/8 chance for afflictions).
Oddly enough, if you bring diseased unit/leader into combat, and give them the regeneration ability temporarily (via nature magic/bless), they will regenerate back up to their normal HP value.

This can happen quite often for nations with old-age sacred mages, and produces the weird result where you need to put your aged commanders into battle every few months to keep them alive.
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