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February 15th, 2007, 09:34 AM
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First Lieutenant
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Re: Galciv2: Dark Avatar gets a 9.0 in IGN
Yah, whereas in SE V for instance, the AI is not doing any thinking before you press the end-turn button( to my knowledge, anyway ). In other words, GC is taking advantage of the free CPU power while you're doing your turn so that you have a shorter wait when you do press end turn.
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February 15th, 2007, 07:18 PM
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Shrapnel Fanatic
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Re: Galciv2: Dark Avatar gets a 9.0 in IGN
Sounds like a better system.
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February 16th, 2007, 06:51 PM
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Corporal
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Re: Galciv2: Dark Avatar gets a 9.0 in IGN
Right now I'd like to see the SE5 AI cheat if it gave me a better game.
I bought GC1 and hated it because it really did cheat. The AI knew where all the good planets where and immediately sent colony ships there. GC2 didn't do that but the campaign was a tedious grind and it didn't really hold my interest. Killer AI though and a quick play.
Wasn't there a poll on here that showed most people played or mainly played single player?
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February 16th, 2007, 07:41 PM
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Brigadier General
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Re: Galciv2: Dark Avatar gets a 9.0 in IGN
Yes one I did. I was surprised that most answered solo play. However, I purposely left the reason for playing solo blank as well as the version of SE being played and to what degree.
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February 16th, 2007, 08:08 PM
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First Lieutenant
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Re: Galciv2: Dark Avatar gets a 9.0 in IGN
I don't see SE as a very suitable game for multiplayer, really. PBW simply doesn't appeal to most (younger?) players since you get a limited number of turns to play each day, which isn't good enough if you've got several hours to fill. And the game is too time-demanding for real-time multiplayer, both in regards to waiting for other players to finish their turn, and the hours it takes to actually play a game.
This is why I think AI, UI and turn processing times are the most important factors for SE V right now.
GC2 has got at least two of those things right, the AI and turn processing, but that game is lacking in so many other areas, and the direction they've chosen to take the game in has alot less potential than the direction SE is heading in. So I wouldn't really put it up as much of a competitor for SE, gameplay-wise.
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February 17th, 2007, 12:33 AM
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Corporal
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Re: Galciv2: Dark Avatar gets a 9.0 in IGN
I have seen no evidence of cheating in GC2, it's usually weak players who make these claims.
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February 17th, 2007, 01:14 AM
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Brigadier General
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Re: Galciv2: Dark Avatar gets a 9.0 in IGN
Quote:
AAshbery76 said:
I have seen no evidence of cheating in GC2, it's usually weak players who make these claims.
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I don't see how calling Renegade 13 or anyone else a weak player is called for. Your opinion is welcomed but you do not need to insult others to get your point across. Saying a player is weak because they raise a concern about the AI is speculation on your part anyway.
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Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
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February 17th, 2007, 06:11 AM
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Shrapnel Fanatic
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Re: Galciv2: Dark Avatar gets a 9.0 in IGN
Raapys said:
I don't see SE as a very suitable game for multiplayer, really.
Completely disagree. It is, in my experience, perfect for multiplayer play. I have/had no problems with PBW as a "younger player," having picked up SE4 for exclusive multiplayer play when I was 16. There have been a lot of "younger players" around here active in PBW over the years. Its more a matter of temperament than age.
Nothing says you can't fill the extra time available for gaming after you play your PBW turns with some single player gaming. There is certainly no either/or situation.
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February 17th, 2007, 05:38 PM
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Lieutenant Colonel
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Re: Galciv2: Dark Avatar gets a 9.0 in IGN
Also you can get in like 10 PBW games so your playing new turns all the time.
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February 17th, 2007, 08:19 AM
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General
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Re: Galciv2: Dark Avatar gets a 9.0 in IGN
Quote:
Raapys said:
I don't see SE as a very suitable game for multiplayer, really. PBW simply doesn't appeal to most (younger?) players since you get a limited number of turns to play each day...
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I'm with Fyron on this one; I believe it's a question of temperment, rather than age (as with many things). I began playing SEIV at about age 15 or 16, and started playing multiplayer shortly after. Much more fun when interacting with real people, and the number of turns per day really didn't factor into it. Fewer turns was actually kind of nice, having school to attend
Quote:
AAshbery76 said:
I have seen no evidence of cheating in GC2, it's usually weak players who make these claims.
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You are entitled to that opinion, as I'm entitled to my opinion that you're an ***.
You do not and can not know the reasons behind my belief that it cheats; therefore your statement is utterly meaningless, yet insulting at the same time.
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