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Old December 29th, 2001, 11:37 PM

BeeDee10 BeeDee10 is offline
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Default Re: Capturing planets with moons

When attacking a multiple-colony sector (ie, one with both a planet and one or more moons that have been colonized), I believe it's essentially "random" which planet the troop transports will go for first; they seem to aim for the nearest, and the moons get positioned randomly so there's no way to predict which it will be.

The solution to this is to use at least as many troop transports in your fleet as there are colony worlds in the sector. After the first colony is captured, the remaining troop transports will pick the next-nearest colony world to drop troops on, and so forth. Of course, the first troop transport has to be _successful_ in capturing the planet, so if you're attacking a full-up homeworld plus a dinky little moon you're going to need two full transports each capable of capturing the homeworld in order to be sure that you won't fail to capture one of the worlds and end up bombing it out.

I really hope that in Gold there will be an easy and effective way to order a fleet _not_ to bomb planets. Committing accidental atrocities really screws up roleplaying, not to mention the sheer waste of it all.
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