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Old February 23rd, 2007, 07:48 PM
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Default Re: Balance Mod\'s Emissive Armor

That's exactly what I mean.

Given that components normally lose abilities when they hit 50% damage (in settings.txt), armor might have been made a special case.

A special case in which a ">= 0 hp" was used instead of a "> 0 hp".
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