
February 23rd, 2007, 07:48 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: Balance Mod\'s Emissive Armor
That's exactly what I mean.
Given that components normally lose abilities when they hit 50% damage (in settings.txt), armor might have been made a special case.
A special case in which a ">= 0 hp" was used instead of a "> 0 hp".
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