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  #1  
Old February 27th, 2007, 04:14 PM

Ironhawk Ironhawk is offline
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Default Re: The Quick and The Dead (Accelerated Start) [OP

I agree with calmon about the starting gem idea. It might unbalance things somewhat. But if bumping up the sites number doesnt fix it, it seems worth exploring the idea a little.

So, you can't directly mod gems into a player's starting treasury as far as I know. But, there are a couple of things you could do tho. The first thing that springs to mind would be to give each player one or more gem-generator items.

Another idea would to mod in a special magic site that produces.... say 1 gem of each type? And add that to each players capital.
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  #2  
Old February 27th, 2007, 06:14 PM
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FAJ FAJ is offline
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Default Re: The Quick and The Dead (Accelerated Start) [OP

I like the relitivly low gem count. Puts more emphasis on building different troop types and using combinations of archers, infantry cavelry etc instead of all your strategy going into a handful of mages and their abilities.
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  #3  
Old February 27th, 2007, 07:08 PM
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Default Re: The Quick and The Dead (Accelerated Start) [OP

Ugh... How did Caelum make the comeback of the century? That army of mammoths and seraphs (or whatever) is ridiculous.
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Old February 28th, 2007, 02:47 AM

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Default Re: The Quick and The Dead (Accelerated Start) [OP

Arcoscephale and Ulm will burn. They chose that path over a year ago. Both nations shall experience the same mercy I faced.

--Gabrielle, High Avatar of Caelum
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Old February 28th, 2007, 01:50 PM

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Default Re: The Quick and The Dead (Accelerated Start) [OP

Dear Midgaard,

On this side of the ocean there is only starvation, disease, and death.

Please to go home.

Rathar
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  #6  
Old February 28th, 2007, 03:28 PM

Ironhawk Ironhawk is offline
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Default Re: The Quick and The Dead (Accelerated Start) [OP

Hahaha, no chance rathar I was hoping for a short, brutal war - but I will settle for a long bloody one. You put up a smashing defense at your capital, for which I salute you. But it was your walls that saved you. When you face me on the field I will crush you, Wailing Winds or not.
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Old March 1st, 2007, 03:06 AM

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Default Re: The Quick and The Dead (Accelerated Start) [OP

Bah, my walls did nothing as my valiant troops marched right out of the gates first thing! Sigh.. So hard to time/space a gate defense..

Rathar
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Old March 1st, 2007, 07:50 AM

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Default Re: The Quick and The Dead (Accelerated Start) [OP

*Rumours of a large cage being built for Arkolaos's new "songbird" is nearing completion*

Caelum has chosen their path, they have been offered a merciful truce so that we may gather our strength to counter the threat that gathers to the west of our lands - Ermor. Let it be known that Arcosephale declares a blood feud with Caelum. Our phalanx's and seers shall not rest till one of us has been vanquished, may we meet in glorious battle on the field.

So sayeth Arkolaos, protector of Arcoscephale.
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