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March 7th, 2007, 11:13 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: FQM Beta 7
Release early, release often!
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March 7th, 2007, 11:48 PM
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Sergeant
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Join Date: Jun 2006
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Re: FQM Beta 7
Another Integration 
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March 8th, 2007, 03:57 AM
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Private
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Join Date: Oct 2006
Posts: 5
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Re: FQM Beta 7
Hi,
I have installed beta 7 as per instruction for beta 6 .ie. SystemTypes.txt and XFileClasses_Stellar.txt into the balance mod data folder. I then copied all the pictures across into the balance mod picture folder. Problem is that when I start a new "quick start game" all the the stars and all the systems and planets are already visible. This wasn't the case for beta 6. Is something wrong?
Thanks
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March 8th, 2007, 05:44 AM
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Captain
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Join Date: Apr 2003
Location: Burnaby
Posts: 995
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Re: FQM Beta 7
I just started a few quick start games to try this out but didn't run into this problem. Does it happen every time you start a quick start game, or just the one time?
__________________
Suction feet are not to be trifled with!
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March 8th, 2007, 06:02 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: FQM Beta 7
Note that Beta 7 changes more files than Beta 6 did. The History.txt file lists the data files changed since the last version. You will also need the new images in Beta 7, such as brown dwarf texture and various star images. In addition to the 4 data files listed in History.txt, you will need to copy the FQM\Pictures folder into the Balance Mod folder, clicking yes to overwrite all.
Did you perhaps choose an Ancient Race (eg: Eee) in your quick start game? That will definitely make the whole map visible from turn one.
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March 8th, 2007, 02:16 PM
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Private
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Join Date: Oct 2006
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Re: FQM Beta 7
Everything working now thanks. I put all four txt files in the data folder and all is well.
Thanks
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March 8th, 2007, 03:57 PM
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Corporal
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Join Date: Nov 2003
Location: New Jersey
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Re: FQM Beta 7
Fyron , will beta 6 and 7 be added to Balance Mod or should I add seperately ?
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March 8th, 2007, 04:49 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
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Re: FQM Beta 7
I will incorporate the most current FQM in the mod for the next release.
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