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  #1  
Old March 9th, 2007, 02:01 AM
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Default Re: MapGen v0.52 RELEASE

Thanks for the excellent work, PB. I'm going to start a bunch of MP games in early april using these maps.

This is low priority but would be cool.

If we could have high-site-frequency provinces that the mapgen new about, it could have sprites set to distribute (one per province I think would be ideal) in those provinces.
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Old March 9th, 2007, 02:12 AM
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Default Re: MapGen v0.52 RELEASE

are you talking about the manysites terrain type, or the other new sites terrain types, or something like what ballbarian is doing? the magic site terrain types will make it in eventually.
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Old March 12th, 2007, 12:21 AM
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Default Re: MapGen v0.52 RELEASE

Theres something I can't resolve. Castles and army icons look too big. When I want to tweak this by psize string the map lose shape. It looks confusing as province borders are set bigger but sprites do not.
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Old March 12th, 2007, 03:53 AM
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Default Re: MapGen v0.52 RELEASE

yes, sizing the map properly can be a bit of a hassle. as of now, you would have to scale the psize, tsize, zoom etc with the dimensions of the map. to keep the same look/feel of the default settings, if you were to double the dimensions (for example) you would double all of the distance related arguments, except for zoom, which would be halved. think of the dimensions of the map as a window. changing the size of the window allows you to see more. zoom represents the distance from the landscape you are viewing. i originally had all of the settings dependent upon the zoom, but decided to change it so that terrain/province sizes were not too dependent upon heightmap. perhaps a command to scale arguments from default depending on map dimensions would help?
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