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March 11th, 2007, 05:00 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: MA Pangaea-best starting troops?
If your playing against MA Ulm you might like to consider making a big group of regular minotaurs using all 246 of your resources for 1 or 2 turns, if you can shield them from missile weapons like arbalests you will destroy ulm-they have no real counter to tramplers that early in the game other than SC pretenders (and you should probably just swarm them with chaff), while troglodytes would probably be preferable minotaurs should do the job just fine(with the added bonus of being able to put the hurt on any large pretenders with a defence under 20)
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March 11th, 2007, 09:19 PM
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Sergeant
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Join Date: Nov 2003
Posts: 356
Thanks: 0
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Re: MA Pangaea-best starting troops?
I also think the White Centaur is the best Pan unit. Heavily blessed, of course. I have to yet to win in MP, though, so I'm not exactly sure I'm correct here
At the moment several large Mictlan devil armies are wiping the floor with me.
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March 12th, 2007, 06:17 AM
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Sergeant
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Join Date: Apr 2004
Location: Forlì, Italy
Posts: 322
Thanks: 15
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Re: MA Pangaea-best starting troops?
great, I've found a thread of expert Pangea players.
Someone experienced using of tune spells? Someone has been able to use the tunes in some way with some good effect?
Thanks
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March 12th, 2007, 06:34 AM
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Major
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Join Date: Nov 2003
Location: Finland
Posts: 1,050
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: MA Pangaea-best starting troops?
Nope. Found no use for the tunes.
*disclaimer* Not an expert Pangaea player! Never claimed that.
__________________
Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
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March 13th, 2007, 04:55 PM
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Second Lieutenant
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Join Date: Dec 2003
Posts: 404
Thanks: 0
Thanked 1 Time in 1 Post
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Re: MA Pangaea-best starting troops?
Quote:
Beorne said:
great, I've found a thread of expert Pangea players.
Someone experienced using of tune spells? Someone has been able to use the tunes in some way with some good effect?
Thanks
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Once!
When enemy fliers attacked my hold-and-attack army, a dryad in the middle used tune of growth to entangle three frost fiends and two vampires. The defence penalty from that helped my army destroy them fast.
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March 12th, 2007, 10:05 AM
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Corporal
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Join Date: Dec 2006
Posts: 183
Thanks: 2
Thanked 2 Times in 2 Posts
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Re: MA Pangaea-best starting troops?
Nobody taking death on their pretender for Lamias and the Carrion summons?
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March 12th, 2007, 10:22 AM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: MA Pangaea-best starting troops?
Like i said earlier, mages in the castle are what i use to cast mother oak and gift of health. Many of them come with 1 death already, so if you can find 30 death gems you could set up one of your mages to summon.
I like using that weapon with my gorgon that create an aoe poison effect. That combined with petrification clears out most troops pretty fast. Especially early in the game when access to other magic gems is limited.
I may experiment with trample boots, but the gorgon can win most fights with petrification, and i fear trampling may exhaust her.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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March 12th, 2007, 10:45 AM
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Corporal
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Join Date: Dec 2006
Posts: 183
Thanks: 2
Thanked 2 Times in 2 Posts
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Re: MA Pangaea-best starting troops?
Right. Sorry, was thinking of EA Pangea there.
People seem to be going either turmoil/luck/sloth or order/production. Any reason people aren't pushing a turmoil/luck/production/growth scenario for the best of both worlds - mass maenads backed up with incredibly heavy troops for MA?
I'm not at all an experienced Pangea player, even in SP, but it seems to me that MA Pangea has pretty decent magical versatility out of the box. Do you really need anything from your pretender but amazing scales?
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March 12th, 2007, 11:39 AM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: MA Pangaea-best starting troops?
Only access to magic for MA Pangaea is earth, nature and death. And yes i like air. The gorgon requires air to be a proficient sc. low hps make her vulnerable to ranged attacks.
Also air gives her the silver hauberk, a light chest piece that gives a 80 air shield. Mistform and mirror image, along with regen ring, make her the best sc there is inside her own dominion.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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March 12th, 2007, 01:07 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: MA Pangaea-best starting troops?
For 56 points more than that E5N4A3 Gorgon you can get a E9N4 Gorgon who has great resistance to ranged weapons(18 prot unequipped) and can fight well unbuffed. She also makes a nasty bladewind caster and gives your centaurs a good survivability bless but she lacks the ability to broaden your magic access with air magic.
Just another option.
For a completely different pretender and bless an imprisoned, dom6 W9N9 lady of love can be fun as your sacreds get berserk +5, 21(17 without shield) defence not berserking, a respectable 16(12) defence berserking, 15 attack when berserking averaging 3 attacks per round(50% chance to act twice), regen, 14 prot berserking, 18 strength berserking and amazing speed(above 30, possibly in the low 40's) due to the W9 bless. You can also make some Hierophant thugs with that bless(personally i like gloves of the gladiator, horned helm and blacksteel full plate with that bless-the chance of a centaur with fairly minor equipment getting on average 9 strength 19(after berserk, before weapon strength is added) attacks and being able to reach rear troops/archers at the start of the battle is fun.
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