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  #1  
Old March 11th, 2007, 11:38 PM

noname noname is offline
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Default Re: Mod: Mytheology Pretenders (update v1.4)

She has to be stealthy in order to seduce. As for the seduction ability... she wouldn't be much of a desirous figure if she couldn't seduce(tbhe seduction of the succubus, Nagini, Oread, and Rakshasi is stealth-based, and we don't think they're any less beautiful.) It might also make sense for her priestesses to have the seduction ability, which will be revealed if the "gift of reason" spell is used on them. Also, even if the seduction fails, she is still an awesome assassin, with the ability to stop almost all concievable commanders with the "enslave mind" ability. What is the "Desire"'s seduction level anyway? And her priestesses?

I'm planning on making a mod of my own, one with several units with the seduction ability. Do you mind if I modify the "Desire" unit of yours?
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Old March 12th, 2007, 02:53 PM
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Default Re: Mod: Mytheology Pretenders (update v1.4)

Great suggestions! I'll stealthify Desire, and make sure that the priestesses have the seduction capability too (hidden), although they might already.

Quote:
I'm planning on making a mod of my own, one with several units with the seduction ability. Do you mind if I modify the "Desire" unit of yours?
Knock yourself out, it's for everybody's fun.

G
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  #3  
Old March 12th, 2007, 03:51 PM

jutetrea jutetrea is offline
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Default Re: Mod: Mytheology Pretenders (update v1.4)

I love the Panto pretender, but feel like I'm cheating if I'm playing him. Are his costs correct at 200? Flying, immortal, fire shield, high HP, awe +0, 1F1A2W1E3S, path 20? He's all good with no negatives, makes a rockin SC with a few items and starts out with 23 research base. Not to mention the fetters...

I'm a huge fan of combat passives

If the cost isn't correct (no idea how to calculate it), could you add something similar but more rules-fair?

Awesome mod btw
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Old March 12th, 2007, 04:22 PM

Cor Cor is offline
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Default Re: Mod: Mytheology Pretenders (update v1.4)

what happens if a commander fails at seduction and enslaves a non stealth commander? Would they both be exposed and have to fight the an army alone?

If that is the case it might not be a good idea for Desire to have both.
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Old March 12th, 2007, 05:12 PM

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Default Re: Mod: Mytheology Pretenders (update v1.4)

But if the desire takes the commander back to the capital as soon as the seduction works, there's no need to worry about stealth, remember, it already works this way with the succubus, who is able to seduce non-stealth commanders and escape without any problems.
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Old March 13th, 2007, 10:46 PM

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Default Re: Mod: Mytheology Pretenders (update v1.4)

It's very hard to balance the point costs of pretenders. You have to remember that the inherent points cost is insignificant compared to the magic paths, path cost and dominion strength of the gods. The Lord Of War, despite having a crappier cheaper body than the cyclops is actually more expensive if you go for earth magic, because the cyclops starts off with more of it - more of a difference than the inherent points cost suggests.

So don't be afraid of tuning this value waaaay up on powerful pretenders - it just forces people to take them asleep, sacrifice some scales, have less insane magic etc.
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Old March 15th, 2007, 02:33 PM
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Default Re: Mod: Mytheology Pretenders (update v1.4)

Yeah, sombre's points are on the money. It's tough to balance a Pretender's starting cost to what it would cost to beef up their magic to a comparable level. As a sort of SC rainbow pretender, I like him as an unpredictable and power AI pretender. But, as before, I'll happily take suggestions - 200 is one of the most expensive Pretenders already. Is 300 too much?
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