.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old March 14th, 2007, 08:11 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Atten Devs: AI (Rules-based dynamic scripting?

The fatherland does exist only on host. But at this time even the host does not have that level of access to the games. It might not be a problem but it would be a nasty one-way trip if it turned out to be one. Actually, the level of info available by the debug command concerns me enough as things are now.

The internal formats are rarely discussed.

If the faatherland was broken up by players or created seprately for the AI then it could be accessed seperatly without knowing everything about everyone. That would probably be best anyway since it would allow for creating a view of teh world that includes only what the AI has "seen".
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #2  
Old March 14th, 2007, 08:31 PM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Atten Devs: AI (Rules-based dynamic scripting?

Surely the trn file has everything an AI might need in order to play its turn, in the same way that it has everything a human needs to play its turn.

What Max needs to know, if I understand correctly, is if anyone knows what the format of the trn and 2h files is (the AI would need to create 2h files). I have no idea, but I presume the answer is that no one knows the formats. It's not obvious that there should be any problem with releasing them, though.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #3  
Old March 14th, 2007, 09:40 PM
Ygorl's Avatar

Ygorl Ygorl is offline
Captain
 
Join Date: Jun 2004
Location: Rhode Island
Posts: 822
Thanks: 0
Thanked 0 Times in 0 Posts
Ygorl is on a distinguished road
Default Re: Atten Devs: AI (Rules-based dynamic scripting?

If we did have the file formats, it would open up a whole new arena of metagames... We could have AI contests!
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:14 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.