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  #1  
Old January 10th, 2002, 01:17 PM
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Default Re: Final History List - See if the new game is worth it....

Thanks Richard. Reading these bug fixes really is the highlight of my day when they are posted. Thanks for keeping up to date.

Could you post what fan made items are going to be included in the Gold Edition. Thanks.
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  #2  
Old January 10th, 2002, 07:59 PM
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Default Re: Final History List - See if the new game is worth it....

Puke: Yes I posted my mod in the datafiles section a while ago. It is called the Neo-Mod. (note it is very buggy and only a beta.)
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Old January 10th, 2002, 09:10 PM
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Default Re: Final History List - See if the new game is worth it....

Good point, where are the Palaces? A capital building makes sense. How difficult can it be to create. Made so you can only have one. Benefit include improved production, moral, and sensor benefits.
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Old January 10th, 2002, 11:50 PM
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Default Re: Final History List - See if the new game is worth it....

I had an idea for Palaces: Set's planet type to "homeworld" Without it your planets slowly fall become unhappy and revolt.
Drop troops: Huh? I though troops were already in, am I missing something?

A mod will never be as good as a space monster that pops out of nowhere and ravages space.
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Old January 11th, 2002, 01:00 AM
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Default Re: Final History List - See if the new game is worth it....

"Drop troops" as a component ability REQUIRED to launch troops, just like sats or mines or drones.

Cargo ships aren't typically designed to land on planetary surfaces, but rather to hold lots of cargo. So, you'd include components such as "drop pods", or "planetary assault shuttles".
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Old January 11th, 2002, 01:27 AM
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Default Re: Final History List - See if the new game is worth it....

quote:
Originally posted by ZeroAdunn:
A mod will never be as good as a space monster that pops out of nowhere and ravages space.


sure it will, design the space monsters as a race and with their cool ships and all, and give them cloaking level 6. they will pop out of nowhere to ravage space / fleets / planets, but every so often you will hear them slam into your minefields.
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Old January 11th, 2002, 02:01 AM
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Default Re: Final History List - See if the new game is worth it....

Make sure to give them no colony ability and allow them to make bases that cloak their planets using this ability on a component:

Ability 1 Type := Sector - Sight Obscuration
Ability 1 Descr := Renders all vehicles and/or planets within sector invisible to normal sensors.
Ability 1 Val 1 := 10
Ability 1 Val 2 := 0

This way, they will not be a real empire, and you won't be able to locate their "spawning grounds," so they will always be around. Also, make their techs cheap and powerful, so single "monsters" would still be threatening in later stages of the game. Make them xenophobes, so that they will not make treaties.
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