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January 10th, 2002, 05:58 PM
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Re: Stealth Armour/Cloaking - possible bug
quote: Originally posted by Phoenix-D:
"Well, humans *can* do that too..in Newbie Game 2 (actual title) I surprised the heck out of everyone- and dramaticlly upset the balance of power- by scrapping all my ships, abandoning all my colonies, and RPing a departure to parts unknown.
Phoenix D - that is brilliant - how on earth did everyone else react to that? I personally would have laughed so hard that the tears would have run down my legs - how did you actually get rid of everybody
I know people can throw a left field - my point was that sometimes actually the AI can also do that - cue drums, cue horns, cue someone singing 'It's time to face the music, it's time to light the lights'
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January 10th, 2002, 07:53 PM
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BANNED USER
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Re: Stealth Armour/Cloaking - possible bug
Hmm, Maybe it is the "daftness" of me that Growltigga referes to, but I missed something. I understand all that Phoenix-D up to the expression of, "RPing a departure to parts unknown"
What does that mean, and how did it upset things?
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January 10th, 2002, 08:01 PM
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National Security Advisor
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Re: Stealth Armour/Cloaking - possible bug
"I understand all that Phoenix-D up to the expression of, "RPing a departure to parts unknown"
What does that mean, and how did it upset things"
RP = role-playing
The Certdsh Imperium (the race I was playing) was essentially a group of refugees. They landed in the area of the galaxy used by the Newbie 2 game, and despite their xenophobic nature, became strong allies with the second-largest power in the region. They were the third, and at odds with the #1 power. Combined, #2 and #3 probably could have beaten back #1, but then the Certdsh decided to return from where they had came and kick the *** of their other enemies. The result was a "power vaccum" that left the #2 race much weakened and vulnerable.
In OCC terms, at the height of the game, during a sort of Cold War, I destroyed ALL the Certdsh assests in a single turn (because they had "left" the region), gifted what I could not destroy to my ally, and bowed out of the game. My ally, much-weaked and with an exposed front thanks to my "departure", promptly folded.
EDIT: the nitty gritty details:
-I moved all my ships to space yards except some of the border defense ships.
-I moved transports over most of my worlds
-I loaded population onto the transports, then spaced the population. Repeated until the colony dropped under 50m people, then abandoned the colony (can't abandon a colony over 50m people)
-I scrapped ALL my ships at the space yards
-Then gifted what remained to my ally
Phoenix-D
[ 10 January 2002: Message edited by: Phoenix-D ]
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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January 10th, 2002, 08:05 PM
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Re: Stealth Armour/Cloaking - possible bug
Phoenix-D:
When I'm goodenough, (if ever), I need to play against / with you. I love the unpredictable.
Thanks for the expanation.
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January 10th, 2002, 08:19 PM
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Re: Stealth Armour/Cloaking - possible bug
"I know people can throw a left field - my point was that sometimes actually the AI can also do that"
Ah. I thought you meant humans never did anything quite as utterly *bizarre* as what the AIs do on occasion
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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January 10th, 2002, 09:19 PM
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Sergeant
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Re: Stealth Armour/Cloaking - possible bug
The biggest avantage of the stealth (and scattering) armor lies in the defense bonus. I still apply stealth armor and scattering armor even when I have obtained cloaking and high levels of shields. Just my two cents worth.
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January 11th, 2002, 12:01 PM
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Colonel
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Re: Stealth Armour/Cloaking - possible bug
Kimball - many thanks for your comments - I agree that the defensive bonues of stealth and scattering armour, irrespective of the 'cloaking' benefit (hell - just sit in a storm if you want to be invisible) make then worthwhile.
Does anyone use emissive armour? - on the face of it, this should be quite valuable but I just cannot seem to see it work when I test it in the simulator
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