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March 22nd, 2007, 02:02 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
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Re: Minefields part two
Unfortunately at this time I don't think you can expect to see a fix from MM.
The rule of thumb is to do your diplomacy at the very end of your turn to avoid this issue, which still gives you the freedom to save your turns as much as you need to.
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March 22nd, 2007, 02:37 PM
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Corporal
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Join Date: Feb 2007
Location: Spring, TX
Posts: 54
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Re: Minefields part two
Hello again.
I take it that I'm the only one that sees this as a bug?
I'll take my shot and email Aaron anyway, since I no other recourse.
My thanks to everyone that took the time to respond.
Regards all,
Rob
__________________
Regards all,
Rob aka dethgod74
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March 22nd, 2007, 02:47 PM
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Corporal
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Join Date: Feb 2007
Location: Spring, TX
Posts: 54
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Re: Minefields part two
Hello again,
Can anyone tell me if this fubar arrangements for mines and politics exists in SE5 or did it get fixed. Maybe it's time for me to upgrade.
Does anyone know this?
Regards,
Rob aka dethgod74
__________________
Regards all,
Rob aka dethgod74
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March 22nd, 2007, 08:50 PM
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Private
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Join Date: Mar 2007
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Re: Minefields part two
Ok, here is the setup to the game. It's a 3 human player game set up in team mode. So all the AI is allied against us. I have logged to HOST and changed the offending AI to human control. Logging into that player, I checked the empire screed, and there is no trade going on between the AI and Dethgod, and the Treaty grid shows WAR for both spots. So at the moment it does not look to be an obvious "diplomacy" bug.
I think what I'll do is give orders for the AI players ships to leave Dethgods homeworld sector, while changing the treaty status back to none. After I clear him out, I'll reset him back to AI control. Do you think that doing this might fix the problem? I know it's hard to tell since the issue is obviously not quite as clear cut as it first looks, at least from looking at the AI player is concerned...
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March 22nd, 2007, 03:01 PM
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Corporal
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Join Date: Feb 2007
Location: Spring, TX
Posts: 54
Thanks: 0
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Re: Minefields part two
Hi folks,
Mikeydz says I should mention the fact that this game is set up as Human vs AI players.
Might I add that my fighters attack this player, and my planets attack this player, but my mines will not detonate.
Since this game is in team mode, I would think that WAR automatically exists between AI and human players.
Thanks again for your time folks!
Regards,
Rob aka dethgod74
__________________
Regards all,
Rob aka dethgod74
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