|
|
|
|
 |
|

March 25th, 2007, 05:58 PM
|
 |
Captain
|
|
Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
|
|
Re: Dom3 Unit Maker
Make monster is 1-5. Meaning "make monster 1" creates one monster, "make monster 2" creates two monsters etc. all working on the same character.
|

March 25th, 2007, 06:21 PM
|
 |
General
|
|
Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
|
|
Re: Dom3 Unit Maker
I don't want to piss on your party, but why not program it in Mono? (a free alternative to visual C#) Then you'd have the tool ready for all operating systems: Windows, Apple Mac and Linux.
|

March 25th, 2007, 06:23 PM
|
 |
Lieutenant Colonel
|
|
Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
|
|
Re: Dom3 Unit Maker
Yeah, would it be possible to have a more linux friendly version?
|

March 25th, 2007, 07:56 PM
|
 |
Sergeant
|
|
Join Date: May 2004
Posts: 338
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Dom3 Unit Maker
@ich / dedas
never heard of mono. aside from that, visual c# generated the thousands of lines of code required to setup and maintain all of the gui components. so if i can port c# code over to mono easily, then thats a possibility.
@amos
i didnt know about those makemonster 1-5 commands, the manual only lists makemonster1, i'll add them when i get a chance.
@foodstamp
yeah, just copy and paste. i'm thinking about putting an append option in there
|

March 26th, 2007, 01:56 PM
|
 |
General
|
|
Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
|
|
Re: Dom3 Unit Maker
Quote:
paradoxharbinger said:
visual c# generated the thousands of lines of code required to setup and maintain all of the gui components. so if i can port c# code over to mono easily, then thats a possibility.
|
I don't know if there will be any work involved to get your software working on Mono right away or how much work it might be, maybe check the FAQ for that. The 2.0 branch in CVS does support .NET 2.0, and they're working on 3.0 compatibility, 1.0 is fully supported. You might want to have a look at http://mono.ximian.com/class-status/ for compatibility info for the class libraries, and try the Mono Migration Analyzer on your program.
|

March 27th, 2007, 11:32 PM
|
|
Sergeant
|
|
Join Date: Jan 2007
Posts: 386
Thanks: 24
Thanked 5 Times in 5 Posts
|
|
Re: Dom3 Unit Maker
This doesn't work for me. Says it 'failed to initialize' then asks me to close.
|

March 28th, 2007, 01:02 AM
|
 |
Sergeant
|
|
Join Date: May 2004
Posts: 338
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Dom3 Unit Maker
you have to have the .net framework installed for it to run which you can get here
|

March 30th, 2007, 12:42 AM
|
 |
Sergeant
|
|
Join Date: May 2004
Posts: 338
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Dom3 Unit Maker v1.01 RELEASE
version 1.01 is released, check the top of the thread for changelog and the new release
|

March 31st, 2007, 09:14 PM
|
 |
Sergeant
|
|
Join Date: May 2004
Posts: 338
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Dom3 Unit Maker v1.02 RELEASE
just released 1.02, see the top of the thread
next release should have expanded weapon and armor lists
|

May 4th, 2007, 08:09 PM
|
 |
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: Dom3 Unit Maker
I didn't see correction of the itemslots value in the list of changes. Did you always calculate them from the raw values? That would've averted the problem.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|