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  #1  
Old April 1st, 2007, 12:50 PM
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WraithLord WraithLord is offline
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Default Re: 2 Things this game desperately needs

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Endoperez said:
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WraithLord said:2. Add, maze/labyrinth/dungeon type of sites, ala MOM magic nodes. Those sites are protected and their defenders must be defeated prior to the benefits of the site can apply.
Isn't that modeled in as provinces with special sites and special defenders? Two Cyclops skilled in Earth and Death, one wielding Hammer of the Cyclops with 50% Forge Bonus, that mountain or hall or forge or whatever Of The Cyclops (death, earth gems)... or something like that. I don't remember the details any more.
Leaving aside the fact that this is very rare, I was referring to something more atmospheric. Maybe an example will help:

Your army enters province X and defeats the indie defenders. your water mages search for magic sites and find a layer of a blue dragon, the site is "locked" i.e. you don't get the gems from it or whatever other benefit it has. The site has an option "enter site" that is added as a possible command to commanders in the province. You order your army to enter the site. The battle then takes place in a scenery of a giant icy cave with very cold temperature against a blue dragon that is equipped with items and commands an army of say humanoid slaves. Only after you win the battle does the site become functional for you. That's my suggestion.
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Old April 1st, 2007, 01:12 PM

jutetrea jutetrea is offline
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Default Re: 2 Things this game desperately needs

I use both Jack's site
http://dominions.realites.org/

and ballbarians tool occasionally to spice up my SP games. I generally use Jack's site and jack it up to 50% + starting provinces. So random commanders, buildings, and items sprinkled about the map...some so dangerous that they're still indy after 6 years of gameplay I also love having the starting province be randomized, so the AI and myself get a free commander, maybe some low level items, and a few extra troops. It can occasionally prove messy when one AI gets a really good pull and beats everyone else up...but that's the fun of it

I agree the game needs:
disband
some form of diplomacy
Hold and Fire command
Site search coordination
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