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April 1st, 2007, 04:24 PM
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Major General
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Re: 2 Things this game desperately needs
Quote:
Endoperez said:
Quote:
WraithLord said:2. Add, maze/labyrinth/dungeon type of sites, ala MOM magic nodes. Those sites are protected and their defenders must be defeated prior to the benefits of the site can apply.
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Isn't that modeled in as provinces with special sites and special defenders? Two Cyclops skilled in Earth and Death, one wielding Hammer of the Cyclops with 50% Forge Bonus, that mountain or hall or forge or whatever Of The Cyclops (death, earth gems)... or something like that. I don't remember the details any more.
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I'm not sure that I've ever seen a special defender with lootable magic items, other than Bogus, in my limited time so far playing the game. I think the difference between the current situation and MOM is that in MOM you're aware of roughly what the reward is for taking a node, whereas even if there's an automatic site in a province you don't know about it until you actually take the province. Plus, there's no map filter for sites.
I'm adding that one, actually.
3. A map filter for magic sites.
-Max
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Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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April 1st, 2007, 04:33 PM
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Major General
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Re: 2 Things this game desperately needs
Quote:
MaxWilson said:I'm not sure that I've ever seen a special defender with lootable magic items, other than Bogus, in my limited time so far playing the game.
-Max
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Oh those are fairly common, when you come across a province with mages in, look at there stats, they sometimes have magic items on them. They are hard to get beause you after kill the mage before they retreat from the battlefield. Then you after be lucky again that one of your commanders/mages finds the magic items.
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April 1st, 2007, 08:13 PM
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Major General
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Re: 2 Things this game desperately needs
Quote:
MaxWilson said:
I'm not sure that I've ever seen a special defender with lootable magic items, other than Bogus, in my limited time so far playing the game.
-Max
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Oh, there are. Quite rare, but they exist... special groups of monsters, with pre-selected equipment (some of it unique and non-forgeable) and in some cases magic sites. There's a Paladin named Solaris with unique armor, helmet, sword and shield, for instance. One group includes three Cyclopses, if memory serves.
Might be noted that, unlike monsters hiding in a MoM node, they're vulnerable to remote spells. There's also no special 'one-time bonus' beyond the equipment, that's equivalent to an extra book or two of magic. 
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April 2nd, 2007, 08:47 AM
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General
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Re: 2 Things this game desperately needs
Play with independent strength set to 8 or 9 and you'll find a lot more specially defended provinces.
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April 3rd, 2007, 04:30 AM
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General
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Join Date: Mar 2007
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Re: 2 Things this game desperately needs
Here's something that I would find useful in the game:
I'd like it if you could use a tool like the Battleground Editor to actually place two opposing armies on a battlefield, hit a 'go' button, and watch a simulation played out (like Kohan).
Or is that supposed to be part of the learning curve here  ?
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http://z7.invisionfree.com/Dom3mods/index.php?
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April 3rd, 2007, 06:26 AM
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Major General
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Re: 2 Things this game desperately needs
Maybe it is. I've thought about writing a simulator that would do exactly that--subject to limitations on our knowledge of how things like afflictions work--if there were enough interest.
-Max
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Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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April 3rd, 2007, 10:44 AM
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Shrapnel Fanatic
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Re: 2 Things this game desperately needs
There are some. Altho there is debate on whether or not they are a "proper battle simulator".
thread on Battle Simulator
I need to get around to improving that.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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April 3rd, 2007, 12:12 PM
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Re: 2 Things this game desperately needs
As always, thank you Gandalf. I should have thought of a 3-province custom map myself, but I'm glad I asked!
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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April 3rd, 2007, 12:56 PM
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Shrapnel Fanatic
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Re: 2 Things this game desperately needs
Here is a better one.
http://www.dom3minions.com/docs/Mini_v3.zip
Updated abit for Dom3.
Here is another link for some who have trouble with the above one.
http://game.dom3minions.com/Mini_v3.zip
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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