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  #1  
Old April 2nd, 2007, 04:55 PM

Evilhomer Evilhomer is offline
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Default Re: EA Oceania on land

or a late game "thesis blessing" counterpart.
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  #2  
Old April 2nd, 2007, 07:49 PM
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Default Re: EA Oceania on land

Quote:
Evilhomer said:
or a late game "thesis blessing" counterpart.
"Gift of Darwin", obviously.
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  #3  
Old April 3rd, 2007, 05:29 AM

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Default Re: EA Oceania on land

15 provinces pr. player. MP game. Still this was more of a general question, the ai you can deal with even using indeps, thats not what worries me.
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Old April 3rd, 2007, 06:18 AM

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Default Re: EA Oceania on land

Just go for standard late-game SCs...Tartarians, aboms, and the water queens. Conjuration 8 and 9, essentially. You should have a clam factory up and running to supply gems for summons. Use indies or mermen for gate-bashing. You'll lack mage support on the land which sucks, but those SCs are pretty tough without any help.
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Old April 3rd, 2007, 07:33 AM

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Default Re: EA Oceania on land

clams take a lot of time to pay for themselves, especially since i have no astral out of the box. The mermages are just about made for making clams though
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Old April 3rd, 2007, 02:36 PM
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Default Re: EA Oceania on land

Quote:
Methel said:
clams take a lot of time to pay for themselves, especially since i have no astral out of the box. The mermages are just about made for making clams though
Once upon a time, clams only took a W2 mage with 10 water gems to make, no nature. The Nature cost was added with a mod from the developers that also included a new nation: Oceania. So I doubt it's entirely coincidental.
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  #7  
Old April 3rd, 2007, 03:06 PM

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Default Re: EA Oceania on land

yeah I know, but oceania has no clear use for the pearls, dont get me wrong. I can just alchemize them into something,. but it seems kindof a waste to make clams just for that.
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Old July 21st, 2007, 09:01 AM
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Default Re: EA Oceania on land

i would like to try Atlantis here
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