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  #1  
Old April 8th, 2007, 09:27 AM

se5a se5a is offline
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Default Re: 1st Game Issues: Resupply

yes they do work without a spaceport.
yeah, if you have large fleets you may need to have more than one resuply depot in a system, and or reserch resuply.
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Old April 8th, 2007, 09:41 AM

jfp3 jfp3 is offline
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Default Re: 1st Game Issues: Resupply

My Homeworld took 3 turns to resupply a single scout to full. Granted it has a long range (no weapons), but it seems to me to be a tad extreme for such limits in the Homeworld system. Does it make a difference to actually dock with the planet, or is just passing through enough?
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Old April 8th, 2007, 10:53 AM

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Default Re: 1st Game Issues: Resupply

Q: Does a Pop Transport type with @10 Cargo Holds require more Life Support for the Colonists?
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  #4  
Old April 8th, 2007, 03:27 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: 1st Game Issues: Resupply

Colonists are freeze dried when in cargo.

Take a peek at your resupply depot facility; it generates 1000 supplies per turn.
You planet can store up a couple tens of thousands of supplies.

If you move a ship into the sector, the planet will give the ship whatever is available. In addition, the supply depot will remote distribute 500 points to ships elsewhere in the system.

If you are overburdening your homeworld's resupply depot, you may need to build more depots, or move your ships less.
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Old April 8th, 2007, 06:18 PM

jfp3 jfp3 is offline
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Default Re: 1st Game Issues: Resupply

Ah thanks for that 500 points per turn remotely means the big fleets have to dock...so then I suppose I can build a base near a Warp for docking resupply as well? This is a great addition to the game if so. It would also be great to just turn off supply hassles with a click for some games heh.
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