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April 10th, 2007, 06:10 AM
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Major
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Join Date: Jun 2005
Location: Crossville, TN
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Re: Immortal Infantry - How raise HIT chance ?
It's in the Preference screen --> "Inf Toughness"
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April 10th, 2007, 08:00 AM
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Private
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Re: Immortal Infantry - How raise HIT chance ?
Quote:
Double_Deuce said:
It's in the Preference screen --> "Inf Toughness"
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See first post - this options useless. Without hits and losses infantry is wunderwaffe. Main problem is hit frequency. "Inf Toughness" balanced only "losses" part.
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April 10th, 2007, 09:16 AM
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Major
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Join Date: Jun 2005
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Re: Immortal Infantry - How raise HIT chance ?
Have you had the same problem with other nations's infantry? I've been playing some PBeM's and have been able to rout infantry in trenches, even those in woods hexes. It takes some concentrated fire but I have done it without artillery or armor support. I occasionally have a stubborn squad that hangs on but I can usually surpress him enough to get in close and take him out.
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April 10th, 2007, 11:17 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
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Re: Immortal Infantry - How raise HIT chance ?
As Narwan said the issue of too Tough ( we've never had them called "Immortals" before ......) infantry comes up every now and again and every time we do we go back and runs some tests and in the end decide everything is exactly the way we wanted it to be. There will ALWAYS be cases where infantry holds on longer than what a player thinks is "normal" but if the game was simply BANG-BANG-BANG-BANG ( squad dead ) BANG-BANG-BANG-BANG ( squad dead ) BANG-BANG-BANG-BANG ( squad dead )
etc etc
the game would be predicatable and boring
I also fully agree with Narwan that..... "I think this is just a mater of tactics used". A Kv-1.... even 6 of them, are hardly big threats with their 76mm guns to dug in infantry. This is NOT "SP1". This is not a game set up to make the tank "king" where it destroys everything it it's path. You didn't include a save game for anyone to look so I have NO idea what your exact situation was but I have simuated it in tests ( Finn Infantry in woods with shell holes with 6 KV-1's) and I really don't see a problem. I ALSO do not see a problem with turning Infantry toughness down if you think they are too strong now. That option is NOT "useless" I just tested it and it works just fine.
I'm curious though. How many times have you played WinSPww2 so far ?
Don
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April 16th, 2007, 07:13 AM
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Private
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Join Date: Apr 2007
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Re: Immortal Infantry - How raise HIT chance ?
have NO idea what your exact situation was but I have simuated it in tests ( Finn Infantry in woods with shell holes with 6 KV-1's) and I really don't see a problem. I ALSO do not see a problem with turning Infantry toughness down if you think they are too strong now. That option is NOT "useless" I just tested it and it works just fine.
I`m may send you my saves for each turn as examples. All thing exactly as first post says. SPWW2 with latest path. And yes, i`m save, set "inf.touch" in 30, play turn, load, set "inf. touch" in 250, play again - nothing changed. Only small reaction at 30 "inf.tough" as i`m may see - if infantry get hit and take losses - his losses heavier. IF it take hit, IF.
I'm curious though. How many times have you played WinSPww2 so far ?
Hmmm... It`s long, long story.
Long, long ago i`m played many campains with SP1 and SP2.
(And instantly threw in trash can SP3).
After this - i`m played several campain in MatrixGames SPWAW v7-v8. After several situation such as fired 2-3 152mm shell from KV-2 at germ.inf in 300m and infantry get NO ONE loses - i`m erase this game too.
Now i`m hear about windows version of SP1 and SP2. Download and play. After i`m get described situation - 6 KV-1 about ten turn don`t kill any finn.inf - i`m think - may be original SP1 forever ? :-)
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April 16th, 2007, 08:43 AM
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Corporal
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Join Date: Dec 2005
Location: Chicago, IL
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Re: Immortal Infantry - How raise HIT chance ?
Nikolay,
I have been playing SPWW2 since version 5 and WinSPWW2 since it came out. Infantry are not immortal.
Just to prove a point do this.
Set Preferences to:
Battle Points 225
Map size 20x20
Do a One up Battle:
January 1940
Player 1: Soviet (Human, Human, Human)
Player 2: Finland (Computer, Human, Computer)
(the parens are the buttons top to bottom)
Soviet purchase 1 Heavy Tank Platoon and 1 Heavy Tank (Kv-1)
Finland purchase 1 Kivaari Joukkue (Infantry last, Heavy Infantry middle button) and just to be fair if you wish buy 2 Pst Miehet /Ski units with satchel charges.
That was a scary battle. I lost 3 of my KV-1's to imbolization and one lost it's main gun, but other then the damage I lost no tanks (of my 4 KV-1's) and only 3 men, where as I killed 33 Finns.
No uber Infantry here, Infantry is not immortal.
It's all about how you play the game.
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April 16th, 2007, 12:13 PM
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Shrapnel Fanatic
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Re: Immortal Infantry - How raise HIT chance ?
Quote:
Nikolay_P_I said:
I`m may send you my saves for each turn as examples. All thing exactly as first post says. SPWW2 with latest path. And yes, i`m save, set "inf.touch" in 30, play turn, load, set "inf. touch" in 250, play again - nothing changed.
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Well that's very interesting. When I set infantry thoughness to 30 they die like flies in comparision to the standard 100% setting but you seem to suggest the same thing.........
Quote:
Nikolay_P_I said:
Only small reaction at 30 "inf.tough" as i`m may see - if infantry get hit and take losses - his losses heavier. IF it take hit, IF.
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So you DO see a change when it's turned down to 30. So why say "nothing changed"?
Just what exactly to you think you should be seeing ?
I'm curious ..... are you basing all of your opinions on what you think the game is doing or not doing by the "Hit chance" message reports that appear at the top of the screen?
Don
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April 17th, 2007, 03:17 AM
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Private
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Join Date: Apr 2007
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Re: Immortal Infantry - How raise HIT chance ?
Quote:
DRG said:
Well that's very interesting. When I set infantry thoughness to 30 they die like flies in comparision to the standard 100% setting but you seem to suggest the same thing.........
So you DO see a change when it's turned down to 30. So why say "nothing changed"?
Just what exactly to you think you should be seeing ?
I'm curious ..... are you basing all of your opinions on what you think the game is doing or not doing by the "Hit chance" message reports that appear at the top of the screen?
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Yes, "inf. touch" DO changes. But i`m say this first - changes, which "inf.touch" do - not effective about this situation. Yes, witch "inf.touch" 30 infantry "dies as flies". On plain terrain. Or road. But witch any small entrechment - hit chance quite low.
May be add new preferences regulator for casual players ?
About "hit chance" - it no label "XX%" on screen in targeting time. It is "weapon fired"/"target hit" percentage.
And i`m have questions - is "hit chance report message" apply also for "splash" damage such as 152mm from KV-2 fired at digged infantry squadr or digged AT-gun ?
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