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  #1  
Old April 11th, 2007, 12:29 AM
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Default Re: Martial arts nations...

Padmassa is meant to be Asyrian or Persian.

Mainly, I need units mounted on Aurochs (bulls) with various weaponry. I can slightly adapt sprites once they're drawn (so change the armor or color-scheme around) but I'm no good even at changing weaponry.
Lessee...
Units are size 2 (3 if mounted) unless otherwise noted. Feel free to recommend existing sprites if you think I should use them.

(mounts)
Auroch (brown bull)
Auroch with barding (black bull)
Demonic Auroch with barding (white, red eyes)
Holy Auroch with barding (golden colored)
Aurochs are slightly larger than horses but still size 3.

(early era)
misc -
floating black-stone sphere (size 5).
gray-colored lizard man with bronze armor, spear, shield
garthim (the things from Black Crystal.) can be whatever size, really, it's hard to tell from the movie. They look kinda like giant spiders and one of the existing spider pics would do.

buck-imps - hopefully should all look the same:
buck-imp (funny looking humanoid) with long spear, javelin, hide shield
buck-imp with bone bow, hide shield
giant buck-imp (buck-troll) with axe, great hide shield (size 3).

children-
child with club and hide shield
child with spear

posessed regalia - red and white color scheme
priest in robe
blood slave in similar regalia, but more elaborate
vampire with two swords, chain mail
knight on demonic auroch, sword+lance, bronze armor
hag (size 3) is big, also green and hideous, has some kind of magic implement (presently a sceptre but could be a hammer or staff, doesn't matter.)
a human female (size 2) in the same regalia, with the same implement, as the hag.

villains-
one with short bow and buckler, I could use existing sprite but it'd be nice if it matched the following
villain with glaive and buckler
villain on auroch, with whip, mace and javelin
villain on auroch, with whip and bow

false knights - humans in black
all are mounted on an auroch (not barded), with lance, ring mail and a kite shield. Armament is choice of axe, flail (yes, one handed) or mace.

faceless - humans in black and red with no faces (obviously on this scale you can't draw that). I changed my mind about them having fangs - they have no mouths now. Cobra!
one in heavy armor on a barded aurochs, with magic sword, lance and kite shield.
A commander version of the same unit (can have a plume or something.)
a faceless in a tattered robe

circle master regalia - should look like circle masters, ideally.
High Circle Master - should have a hat.
Mezzomaster - should have a hat, and like, a glow or an aura or something. Could be blue, or partially transformed into a reptile. Optional size 3.

(middle era)
abyssians on aurochs -
Ideally these guys should all be red-skinned, since they are abyssians. They wear chain instead of plate. ** = I also want a commander version of this unit, which should look different enough that it's not a pain during combat.
light lance, shield, javelin, auroch. Is a scout (wears brown?) **
lance, kite shield, pick, auroch.
kite shield, flail, auroch.
axe, axe, barded auroch. **
lance, kite shield, sword, barded auroch.
steel crossbow,lance,axe,flail,barded auroch. Is elite, should look it.
magic shield, magic lance, magic javelin, magic sword, holy auroch. Is ultra-elite, should look it. **

In addition, I want a winged abyssian (crossbred with Caelumites, long story). Ideally would be red skinned with white feathered wings (like a Seraph.) Magic shield, magic hammer, magic bow - is ultra-elite, should look it. **

Humans-
Most of the humans can use existing light infantry pics.
I'm having trouble finding pics on google of zoroastrian regalia, but the stuff is almost all white. There is some on display at the museum of natural history, but I can't find anything about it on their webpage.

http://www.w-z-o.org/imgs/the-enligh...t-message1.jpg
http://sangha.net/messengers/zoroaster.htm

That's for Ashavan, though - not sure what Magi actually wore. Generally depicted in western art wearing all kinds of paisley and embroidery but I don't think that's accurate.

An Ashavan. This is a limited-magic zoroastrian priest. Wears white.
A Magu. Could use existing Magi picture but I'm not sure the green robe is right.
A High Magu. Could use existing high Magi picture.
A Rab Magu. Has an enormous seed-pod hat, say, very long beard, maybe.
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  #2  
Old April 11th, 2007, 12:56 AM

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Default Re: Martial arts nations...

So auroch units are most important?

I'll get an auroch template done. Other than that, it's best to stick to the early era stuff for the moment I figure. I think it's also a good idea to get the graphics done which are least like substitute dom3 ones. As for which subs you could use, I suggest you look through the 'filing cabinet' map so you can see all the monster artwork in vanilla. Some of that stuff would work fine.

The children, auroch units and buck imps need graphics most urgently I figure, so I'll start with them. Children dressed in rags ok? Any particular colour? Are they wearing slave collars?
Buck-imps wise, give me a little bit more info. Colour? Are they the same size as humans, hunched over,...? Do you want them to stick out (brightish colours) or be drab and nasty looking? (brown rags etc)

I googled aurochs and got a lot of nice material. I can give the more important aurochs longer horns, maybe metal spikes/caps attached to the horns ala war elephants etc.

I find doing graphics more relaxing than doing codes, but I'm not a great artist by any means, so you could probably use some other people helping and/or learning to do more yourself graphics wise. My first couple of efforts at dom3 graphics were pretty awful, but I got the hang of it quick enough.
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Old April 11th, 2007, 01:34 AM
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DrPraetorious DrPraetorious is offline
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Default Re: Martial arts nations...

The children are wearing slave collars. Rags probably, certainly no armor.

The Buck Imps are wearing bone armor (the troll is in leather, though.) So the armor should probably be off-white, beige or light gray. They're supposed to be about 5' tall but heavy set, and they probably have lousy posture to boot. I recall that they came in a number of different colors, including black and green. It's been a while since I read the books, though. Green skin and off-white armor would look cool. They don't look human, and don't look cheerfully garish or silly.

This isn't my first foray into pixel art - I did some for Warlords II and III, for example. I tried extensively before concluding that I was just no good at it. I have a very poor sense of what is even recognizable - it's not so much that what I try to draw is ugly, as that people can't tell what it's supposed to be, which is pretty disastrous.

Anyway, thanks!
-TNDP
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Old April 11th, 2007, 02:02 AM

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Default Re: Martial arts nations...

Cool. I did some stuff for W3LR - made several warhammer based nations. But the pixel art there was too time consuming, making all the frames. Bleh.

I'll go with greenish or ruddy skin for the imps. Heavy, not gangly. Bone armour. Gotcha.
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Old April 11th, 2007, 12:40 PM

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Default Re: Martial arts nations...

Ahahahahah. Oh man it's harder to do auroch cavalry than I thought. I made three prototypes and decided to go with one of them, then promptly messed it up and overwrote a good save of it

Long story short the reason I'm laughing is I decided to see what my second favourite prototype looked like mounted,.. then I got seriously carried away. The end result is attached and is one weird looking cavalry.
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Old April 11th, 2007, 01:58 PM

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Default Re: Martial arts nations...

And here's a grey lizardman I knocked up based on a modified exile graphic.
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  #7  
Old April 11th, 2007, 03:34 PM
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DrPraetorious DrPraetorious is offline
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Default Re: Martial arts nations...

Nice! Thanks!

How do you want to be credited?
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