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April 12th, 2007, 10:47 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Re: Replacement Nation: Jomon, Broken Swords
New version is up. It's got more fixes than you could shake a stick at.
Including;
- various bugs and code quirks I'd missed.
- Nekoni nerfing! Yay!
- Summon Kyuuketsuki that's actually castable.
- New Krasue graphics.
- A banner that may or may not look better.
- Adjusted balance generally.
- PD and starting units which make more sense.
It still replaces Jomon LA but that'll change in the next version. For now i suggest using this one and giving it a quick test game. Maybe on aran or silent seas.
Enjoy.
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April 13th, 2007, 04:21 AM
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BANNED USER
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Poor, poor lucky gandalf
I was playing a game with Jomon Broken, using about 10 O-Toyos to cause all kinds of trouble in enemy territory and I got this message (attached). Seems Gandalf is a sucker for ladies that turn into a giant cat demons.
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April 13th, 2007, 07:28 AM
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BANNED USER
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Re: Poor, poor lucky gandalf
I just realised I made a fairly major goof with the national summons, so here's the next version.
It fixes a handful more problems I found, changes some values and most importantly makes Jomon Broken an entirely new nation (called New Jomon) - it no longer overwrites Jomon. Because of this fairly major change this version isn't compatible with your games as Jomon Broken so far. You'll need to restart entirely.
Anyway, v0.5 is attached at the first post. Enjoy.
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April 14th, 2007, 09:25 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Poor, poor lucky gandalf
Quote:
Sombre said:
I was playing a game with Jomon Broken, using about 10 O-Toyos to cause all kinds of trouble in enemy territory and I got this message (attached). Seems Gandalf is a sucker for ladies that turn into a giant cat demons.
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You dont know how true that is.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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April 18th, 2007, 07:25 AM
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BANNED USER
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Re: Poor, poor lucky gandalf
Anyone given this a go?
Impressions?
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April 18th, 2007, 08:34 AM
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Sergeant
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Join Date: Jan 2007
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Impressions!
Meant to write this earlier but I've been uber-busy. I've played Broken Sword to about mid game so far and like it much better than plain old Jomon. Excellent job on the graphics and the flavor text. It's obvious you've done your research and I love the Japanese horror film influence. That being said...
To me, the red Nekoni seem out of place with the regular troops. They just FEEL like they should be a commander unit. And did you mean to have both the O-toyo and Black Nekoni be recruitable? That seems a bit redundant since they are the same unit. Unless I'm missing something.
Also, though I must admit I've not seen every units abilities as yet, but I don't see any national summons. The update mentions castable Kyuuketsuki summon but I can't find it in my research lists for magic.
None of this changes the fact that I think this mod is awesome. I'll prolly never play LE Jomon again.
Interesting side note: While playing, one of my commanders was attacked by a ninja. While Jomon wasn't in this game and it was just a random event, it was still cool to think that somewhere, Jomon still had it out for the Broken Sword empire.
Keep up the good work Sombre. Reading through your posts, it looks like you've got your plate over full with projects.
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April 18th, 2007, 09:20 AM
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Second Lieutenant
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Join Date: May 2006
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Re: Impressions!
I have played this mod. It's very interesting, and challenging in the early game where you can have definite morale issues. I've never seen an O-Toyo fail a Seduction, though; what is their 'number'? (IIRC, Succubus is 16, right?)
As far as the flavor is concerned... doesn't really fit with my knowledge of Japanese culture/history, but ah well. It seems to please most people. (A woman-dominated Japanese nation should be EA, not LA.)
I haven't played the new version with the fixed national summoners, I believe. (I tried summoning one of them, and got Visitors?!? Or was that another mod...)
I'll take another look and check stuff out.
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April 20th, 2007, 09:43 AM
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BANNED USER
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Re: Impressions!
Quote:
VedalkenBear said:
I have played this mod. It's very interesting, and challenging in the early game where you can have definite morale issues. I've never seen an O-Toyo fail a Seduction, though; what is their 'number'? (IIRC, Succubus is 16, right?)
As far as the flavor is concerned... doesn't really fit with my knowledge of Japanese culture/history, but ah well. It seems to please most people. (A woman-dominated Japanese nation should be EA, not LA.)
I haven't played the new version with the fixed national summoners, I believe. (I tried summoning one of them, and got Visitors?!? Or was that another mod...)
I'll take another look and check stuff out.
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I missed this reply the last time, just noticed it now.
The O-Toyo has a succubus/seduce ability of 10, so they should fail more often than the real thing. Maybe you've just been lucky - they do tend to be really good assassins even if they fail though, but they come at a steep price. Not 100% sure on their balance.
Yomi, Shinuyama and Jomon don't exactly fit Japanese history. Indeed you could say that only Jomon is really Japan - the three eras feel like different places to me. Regardless the idea behind the mod basically came from modern J-Horror (which is full of females) the old legend of the Japanese 'cat vampire' and some other asian horror influences.
The summons possibly aren't that well balanced.
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April 18th, 2007, 09:20 AM
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BANNED USER
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Join Date: Feb 2007
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Re: Impressions!
I half agree with you in regards to the Red Nekoni. Maybe it's their graphic but they're a bit odd as national troops. It's possible I'll do something about this in a future version, but they aren't going to be commanders at any point - they aren't that different from the the giants of Utgard, the werewolves, trolls and draconians of Vaetti or the Oni and giant bakemono of Shinuyama and Yomi.
The O-Toyo and Black Nekoni are indeed the same. I just wasn't sure that the AI ever used manual shape-shifting ability. Anyone know if this is the case? (A sidenote, I've found out that the AI can use call allies).
You're 100% right about the summons. In updating I managed to revert their restricted nation ID back to the old Jomon one.
Attached to the first post (in a moment) is an updated version which fixes this but pretty much nothing else. So if you want the three national summons, download it. Otherwise, no need to bother.
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April 18th, 2007, 04:15 PM
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Brigadier General
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Join Date: Oct 2006
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Re: Impressions!
When the red nekoni are killed they transform into 360 year old regular samurais(with -60% stats), not maidens.
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