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April 12th, 2007, 02:01 PM
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General
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Join Date: Oct 2006
Posts: 3,445
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Re: Haida Gwaii 1.00
Atlatls are really wickedly effective weapons. To step aside from the holy balancing issue, I really enjoy it when things are portrayed in atleast a reasonable-if not realistic-fashion.
The atlatl is an excellent contribution to Dom3. I hope we see it more. Specifically, I hope Jotuns copy the concept, replace the spears with poisoned harpoons and lines, and give everyone else a headache for a while 
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April 12th, 2007, 03:02 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
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Re: Haida Gwaii 1.00
Hey HoneyBadger, long time no see. Glad to see you back on the boards.
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April 13th, 2007, 04:03 PM
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Join Date: Oct 2006
Posts: 3,445
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Re: Haida Gwaii 1.00
Thanks, Foodstamp. I've had a lot on my plate lately, but I'm still around when I have the opportunity to be.
It's good to see you too.
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May 3rd, 2007, 08:00 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
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Re: Haida Gwaii 1.00
Expect a new version of this mod soon with a fix to the head slot issue introduced in 3.08, as well as a few balance changes.
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May 7th, 2007, 02:25 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
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Re: Haida Gwaii 1.00
New version is available, attached to the original post on this thread.
In the future I plan to give this mod a graphics overhaul. 
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May 9th, 2007, 11:52 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
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Re: Haida Gwaii 1.02
New version of this mod is now available. The changes are listed in the original post. The most important change is the new graphics, enjoy 
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May 12th, 2007, 04:48 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
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Re: Haida Gwaii 1.02
Since I have uploaded 1.02 with the new graphics, there have been about 30 downloads. I was wondering what you guys think of the new graphics? 
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