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  #1  
Old April 25th, 2007, 01:26 AM
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HoneyBadger HoneyBadger is offline
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Default Re: Dud units / monsters / summons

Well, it really isn't your fault. I mean this game probably has atleast 4 times as many hardcore players as Dom2 did, and that's just a guess off the top of my head. I imagine that the "core" people playing it are significantly different too. More fractious-which can be a good thing, since the friction generates creativity. I honestly think it's that friction that has resulted in so many good mods.
Eventually, though, that friction is going to force a desire for a great many changes in how the game works and how it's balanced. As long as the CB mod keeps evolving, itself, and keeps in touch with what people want and what they want left alone, then eventually-maybe a year-it'll be a major player, where mods are concerned.

That's my opinion, which is one of the reasons I'm interested in helping out with it. As soon as I figure out the best way to do that-in a way I feel will be true to my own ideals for the game-then I'll offer my services, for what they're worth.

Right now, I'm just trying to get my own mods into the final stages, so I can show them off I'm really going to try to get the one completed enough this weekend that I can atleast establish a thread for it, since I've got 4 days off, almost in a row.
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Old April 25th, 2007, 11:27 AM
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Default Re: Dud units / monsters / summons

Keep in mind that QM had already played Dom3 for about a year before it was released as part of the beta team.
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