|
|
|
 |

April 27th, 2007, 03:36 AM
|
 |
General
|
|
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
|
|
Rule number one
Okay, slightly breaking rule #1, but here's the Spirit Curse description:
"The caster summons a malign spirit from the underworld and coerces it to curse an enemy. In return, it is set free to wreak havoc on the living. The spirit never joins battle."
I've happily used Spirit Curse a few times in the early goings, playing Agartha. I didn't notice any extra havoc, but maybe I wasn't looking in the right place.
Does the "wreak havoc on the living" mean anything different than the "curse an enemy"? Is it just flavor? Or does something happen to the population where the battle is fought?
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
|

April 29th, 2007, 12:50 PM
|
 |
Second Lieutenant
|
|
Join Date: Sep 2005
Location: North Carolina, USA
Posts: 403
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Rule number one
@vedalkenbear
Do a favor and choose one out of those 90%. It might deserve nomination.
@PvK
I'm not sure I get your drift. You aren't supposed to comment on others opinions, but if someone has already listed a spell, you can most certainly state that spell as also being your pick, and your opinions on it.
=$=
__________________
|

June 1st, 2007, 07:01 PM
|
 |
General
|
|
Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
|
|
Re: Rule number one
I think the list gives opportunity to discussion, if I am violating one of the rules I can remove my post. A few things that popped into my mind:
Corpse Man
"Not worth the cost"
- there are at least two items which increase the amount of corpses you get, and they stack. It gives undeads for magic paths which normally don't get them (?), and there's this very thematic Frankenstein's monster feel to it...
Raven Feast
"Tiny Rewards; corpses better intact"
- if you cast it on your territory, yes, then you probably have better options with the corpses, but you can cast it on enemy provinces (even from allies), too, after a big fight and convert air gems to death gems. Plus, maybe you'd want to exactly deny an enemy to have corpses because they might be able to use them?
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|