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				April 27th, 2007, 12:56 PM
			
			
			
		  
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				SE IV question on refitting
	
			 
             
			
		
		
		
		 Construction question -  Has anyone tried building a ship with just a bridge, life support and crew only, then after its built refitting to a combat role?  Since the ship has fewer components it will build much faster, correct?  Once built it will be at a planet with a planetary shipyard, two base shipyards and a repair ship.  With all that available for repairing.  The refited ship should become fully operational in one turn of repairs.  
 
Will that work?  
 
Do you think its more timely building a fully loaded ship versus a shell ship then refitting it?   
 
Last question:  Has anyone tried that? 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				April 27th, 2007, 01:24 PM
			
			
			
		  
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				Re: SE IV question on refitting
			 
             
			
		
		
		
		Refitting generally only allows you to refit up to a certain cost of the ship and if you have a really cheap model it won't let you update past half of what the ship cost. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				April 27th, 2007, 01:25 PM
			
			
			
		  
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				Re: SE IV question on refitting
			 
             
			
		
		
		
		It's called "Retro-Series" building and is a common tactic in PBW games.  However, there's a maximum of 50% difference in cost between two designs in order to retrofit, so you'll probably need a few more components or a couple of designs. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				April 27th, 2007, 01:47 PM
			
			
			
		  
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				Re: SE IV question on refitting
			 
             
			
		
		
		
		I have used it to great effect in multiple PBW games, but it's a bit tedious, requires multiple steps to really take advantage of it thanks to the 50% cost difference limit, and is only really useful if you have more resources than space yard capacity or have an emergency. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				April 27th, 2007, 02:03 PM
			
			
			
		  
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				Re: SE IV question on refitting
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				douglas said: 
I have used it to great effect in multiple PBW games, but it's a bit tedious, requires multiple steps to really take advantage of it thanks to the 50% cost difference limit, and is only really useful if you have more resources than space yard capacity or have an emergency.  
			
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 I'm making 190K minerals a turn more than i can spend or save.  I'm a trade race with lots of treaties.
 
By chain refitting you mean:  refit to one class a little bigger then again a little bigger than the second and so on?  Sorta scaling up the designs through the 50% limits getting bigger as you go.
 
I plan to use this on battlecruisers built from Base shipyards.  Right now they take FOREVER from the starbase, but with refitting I could shave A LOT of time of them.  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				April 27th, 2007, 02:30 PM
			
			
			
		  
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				Re: SE IV question on refitting
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Captain Kwok said: 
It's called "Retro-Series" building and is a common tactic in PBW games.  However, there's a maximum of 50% difference in cost between two designs in order to retrofit, so you'll probably need a few more components or a couple of designs.  
			
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 Oh!!  Is that why i couldn't upgrade my Starbase shipyards this turn?  It said something about insufficent resources, but I have resources coming out my ears!  Its a Level 1 base going from shipyards 1 to shipyards 2 (refitting).  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				April 27th, 2007, 02:33 PM
			
			
			
		  
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				Re: SE IV question on refitting
			 
             
			
		
		
		
		You could also not use starbases; space stations are much cheaper and allow you to field more SYs. 
Unless I'm playing a mod that has huge HW production levels, I usually only use  retroseries building for stellar manipulation type ships. Stock rarely calls for retroseries necessity.  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				April 27th, 2007, 09:13 PM
			
			
			
		  
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				Re: SE IV question on refitting
			 
             
			
		
		
		
		
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				Romulus68 said: 
I'm making 190K minerals a turn more than i can spend or save.  I'm a trade race with lots of treaties. 
			
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 Right there is your problem.
 
Retrofits use your stored resources.
 
Build a bunch of resource storage facilities, and your retrofit woes will evaporate.  
		
	
		
		
		
		
		
		
			
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				April 28th, 2007, 09:05 PM
			
			
			
		  
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				Re: SE IV question on refitting
			 
             
			
		
		
		
		Romulus68 said: 
 
Last question:  Has anyone tried that? 
 
 Yes {clicky pop} 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				April 28th, 2007, 11:30 PM
			
			
			
		  
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				Re: SE IV question on refitting
			 
             
			
		
		
		
		it's an interesting tactic, one you've got to be a bit more carefull of in SEV+BM since the resorces are a tad more balanced. 
		
	
		
		
		
		
		
		
			
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