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  #1  
Old April 29th, 2007, 02:09 PM

VedalkenBear VedalkenBear is offline
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Default Re: PERFECT SPRITE EXTRACTION

IrfanView? All right, I'll check into that, Gandalf, thanks. (All I need to do is change the filetype.)

I might look at GIMP too, but I'm really not that good at art. Pixel-by-pixel in Paint is about my limit. ><
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  #2  
Old May 6th, 2007, 06:39 AM
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Endoperez Endoperez is offline
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Default AllUnits 3.08

Have you ever wondered just how many units are in Dominions? This map shows you all of them. This map is full of spoilers, especially the last units which aren't yet recruitable, summonable or accessible in the normal game except via Wishing. This map is meant to be used by those brave souls daring to venture in to the world of modding. Because the map is black, it's easy to use with the sprite extraction method.

This is based on the map I've used for some time now. I don't know who did the 2.83 version, but I suspect it was Gandalf. Whoever it was, thanks for the map, it has been VERY useful.

Last edited by Endoperez; August 13th, 2008 at 11:35 AM..
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  #3  
Old May 6th, 2007, 07:40 AM
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Default Re: AllUnits 3.08, Sprite Extraction helper files

Attached are four files that make sprite extraction easier, and a readme that goes into detail about their use, and explains how to use MsPaint to easily clear out the sprite for mod use. .

Contents:
A blank map (2 files)
A guibar2.new file (renamed .tga)
A .bat shortcut to launch Dominions windowed in 800x600 resolution with an alternate GUI setup, no filtering and low opacity. It needs guibar2.new to work properly.

If you use a black map (like the blank one provided) and launch Dominions via the .bat file, it's extremely easy to take a good sprite. You'll even get to keep the original shadow!

Last edited by Endoperez; August 13th, 2008 at 11:35 AM..
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  #4  
Old May 7th, 2007, 02:52 AM

Xietor Xietor is offline
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Default Re: AllUnits 3.08, Sprite Extraction helper files

If a friend was going to make you a sprite, and had never played Dominions before, what information would he/she need?

Just the pixel height, width, and resolution?

Say I wanted(i do not) a dinosaur sprite.

And I told my friend 64 x 64 pixels, 32 bit color, 2pixels space from feet to bottom of image, and to put it in a tga.file, and the image must be uncompressed or REL(whatever that is) is that enough information?
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Old May 7th, 2007, 03:18 AM

Sombre Sombre is offline
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Default Re: AllUnits 3.08, Sprite Extraction helper files

You could give them a couple of pics from other mods that you like and that look right ingame. That should tell them what they need to know.
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