.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old April 30th, 2007, 08:47 PM
vfb's Avatar

vfb vfb is offline
General
 
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
vfb is on a distinguished road
Default Re: Idea: Bridge battle maps

I agree, it sounds very cool. You could even do three:

River Bridge, Mountain Pass, and Isthmus.

Amphibious units should be able to go across water though, so that does create some extra work for correct implementation. And what happens if both sides have amphibious units? They should be able to fight in the water. Also amphibious units should not be affected by missiles when in the water, and if they are on fire then perhaps the fire should be extinguished when they enter the water.

Feel free to ignore these complications if you like .
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
Reply With Quote
  #2  
Old April 30th, 2007, 08:55 PM

jutetrea jutetrea is offline
First Lieutenant
 
Join Date: Jan 2007
Location: Tampa, FL
Posts: 687
Thanks: 0
Thanked 1 Time in 1 Post
jutetrea is on a distinguished road
Default Re: Idea: Bridge battle maps

simple, ALL river have creature-eating critters in them, preventing anyone from crossing them.

All mountains top out at the imaginary dome that covers the world to prevent flying units from cheating.

and, and... um..hmm.

Like the idea, actually like the complications as well although I would just say amph units can cross/fight and ignore arrow/fire restrictions.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:02 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.