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May 9th, 2007, 09:18 PM
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Captain
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Join Date: Feb 2005
Posts: 867
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Re: I need test subjects.
Version 0.15
-Fixed Temptation;
-Night Terror costs 40 slaves.
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May 12th, 2007, 02:13 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
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Thanked 67 Times in 27 Posts
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Re: I need test subjects.
I always thought that they worshipped the horrors, but that the horrors really didn't care (except possibly for the awakening God, if he is some kind of horror.)
Even if the horrors are somehow in charge, their ability to enter our reality is pretty clearly limited, so it'd make sense for them to be remotely summoned or summoned in combat and then to vanish.
I was playing this position and I just didn't see a lot of reason to bring blood slaves with me into combat, and sacrifice them to my pointlessly evil religion. Almost all of my combat magic was astral, in fact. That's no good, if you're going to be the Horror Scourge, you should show up in combat with a *lot* of blood slaves.
They could have a blood-holy spell which blessed all of your horrors and also provided any of the following bonuses (drawn from the bitmask on effect 10). I'm not listing any bonuses which are already available as a bless or which wouldn't really benefit a horror much:
* Luck
* Barkskin
* Boost Strength
* Pain Transfer (?)
* Resist Fire or Cold
* Cold or Heat Radiation
* Stoneskin
* Holy Avenger
* Boosted MR (cumulative with astral blessing)
* Ironskin
So, for example, you could have a combat spell which blessed all of your horrors (all of your sacred magic beings) and made all of your horrors lucky. It'd be blood/astral, which is fine since all of your guys are blood/astral/holy anyway.
Likewise, a variant of astral healing that cost blood slaves and only healed your horrors.
The Astral Claws don't provide enough horror marking to make combat-summoning of conventional horrors really worthwhile, which is too bad, because as the horror scourge it'd be cool if you horror-marked people and then sicked horrors on them.
Boosted national versions of astral geyser and other horror-marking spells would be nice as well, especially if you had more reason to summon independent horrors.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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May 12th, 2007, 03:59 PM
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Captain
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Join Date: Feb 2005
Posts: 867
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Re: I need test subjects.
Quote:
...and sacrifice them to my pointlessly evil religion.
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All religions are pointless  . Also, religion can only be evil if viewed from the outside.
Quote:
Almost all of my combat magic was astral, in fact. That's no good, if you're going to be the Horror Scourge, you should show up in combat with a *lot* of blood slaves.
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The mages of the nation gain their powers from the Astral plain (from Horrors). Also, I dont like blood slaves on the battlefield. Maybe 1 or 2 but not in the amounts that you are talking about.
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So, for example, you could have a combat spell which blessed all of your horrors (all of your sacred magic beings) and made all of your horrors lucky.
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They are so powerful as is I dont want to overpower them. I'm thinking about making powerful Horrors domsummon lesser Horrors. I think independent Horrors should be outside of the nations control (I dont like that the situation is different at the moment but I can live with the inconsistency).
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May 12th, 2007, 10:59 PM
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Captain
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Join Date: Feb 2005
Posts: 867
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Thanked 41 Times in 19 Posts
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Re: I need test subjects.
Version 0.16
Added new summonable unit - the "Rift". It domsummons Horrors and Lesser Horrors, spreads dominion but causes massive unrest. You will be in hundreds in no time.
DrPraetorious I thought about your Bless proposal. I'm seeing Horrors as being pretty solitary and individualistic. It wouldnt do to have them blessed en mass.
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May 13th, 2007, 10:45 PM
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Captain
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Join Date: Feb 2005
Posts: 867
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Thanked 41 Times in 19 Posts
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Re: I need test subjects.
Version 0.17
Added another Horror - the "Spinner", and its summoning spell.
Changed sprite for Lesser Horror.
Added age to Temptation.
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August 25th, 2007, 07:28 AM
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Major
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Join Date: Sep 2005
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Re: I need test subjects.
The dread really needs a nerf. Three wail attacks and good defence. They are worth at least 25 slaves at lvl 3. For nine slaves you have no problem to push out 10 a turn.
Given their cost they should not be more powerful then devils.
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August 25th, 2007, 10:11 PM
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Captain
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Join Date: Feb 2005
Posts: 867
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Thanked 41 Times in 19 Posts
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Re: I need test subjects.
I didnt have time for Dom lately. Is 15 slaves more appropriate for the Dread if I lower its protection to 0?
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