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				May 8th, 2007, 05:35 AM
			
			
			
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 Lieutenant Colonel |  | 
					Join Date: Nov 2005 Location: Lund, Sweden 
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				 Re: Emailer b0rked, turn notification inavailable? 
 In some places this game needs a good overhaul. |  
	
		
	
	
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				May 8th, 2007, 06:58 AM
			
			
			
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					Join Date: Feb 2007 Location: R'lyeh 
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				 Re: Emailer b0rked, turn notification inavailable? 
 
	Quote: 
	
		| Covenant said: Is there any way to undo a turn?
 
 |  There is, I make backups right before  and after  a new turn is generated. But I don't think this warrants a reboot, take it as a learning experience.    
	Quote: 
	
		| Covenant said: Regardless, what's up with the "C'tis is cheating lol" message from 'Host'?
 
 |  False alarm, most likely. Maybe something about building queues, yeah. I'll take a look at it after the game is over. |  
	
		
	
	
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				May 9th, 2007, 03:13 AM
			
			
			
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 Sergeant |  | 
					Join Date: Feb 2007 Location: Berkeley, CA 
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				 Re: Emailer b0rked, turn notification inavailable? 
 I had a similar problem earlier in the game where the moves did not seem to go in the right order within my territory when Ulm was invading.  I didn't ask for a turn redo because of it, though. 
				__________________"When you have to kill a man, it costs nothing to be polite." - Winston Churchill
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				May 10th, 2007, 02:42 PM
			
			
			
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				 Turtles in the south 
 Less than an hour left and Ermor and Sauromatia still have to make their move.    
If they don't have their turns in by then, I'll add another 12 hours to the timer or something, but I'll only do this once. MOVE!   |  
	
		
	
	
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				May 10th, 2007, 03:24 PM
			
			
			
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					Join Date: Feb 2007 Location: R'lyeh 
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				 Re: Turtles in the south 
 24 hours added to the timer. I'll definately implement the script that sends a warning email 4 hours before hosting, but then I won't rig the timer again. |  
	
		
	
	
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				May 11th, 2007, 01:44 PM
			
			
			
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 Lieutenant Colonel |  | 
					Join Date: Nov 2006 Location: Ghent, Belgium 
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				 Re: Turtles in the south 
 Oops.  I knew I had to play before the 10th, yet somehow I had convinced myself the tenth was today, not yesterday    
... Sorry.
				__________________ 
				Praeterea censeo, contributoribus magnae auctoritatis e Foro Shrapnelsi frequenter in exsilium eiectis, eos qui verum auxilium petunt melius hoc situ  adiuvari posse.
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				May 11th, 2007, 01:47 PM
			
			
			
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 Lieutenant Colonel |  | 
					Join Date: Nov 2006 Location: Ghent, Belgium 
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				 Re: Turtles in the south 
 Huh? Last turn I found two of my mages (an Augur and an Augur Elder) in amongst the troops in the province screen, i.e. they were no commanders anymore.  Any idea as to what can cause that? 
				__________________ 
				Praeterea censeo, contributoribus magnae auctoritatis e Foro Shrapnelsi frequenter in exsilium eiectis, eos qui verum auxilium petunt melius hoc situ  adiuvari posse.
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				May 11th, 2007, 04:14 PM
			
			
			
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 Lieutenant Colonel |  | 
					Join Date: Feb 2004 Location: Chicagoland 
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				 Re: Turtles in the south 
 Were they enslaved or hellbound by the enemy, then brought back on your side during a battle? 
				__________________In strait places gar keep all store,
 And burn the plain land them before:
 Then shall they pass away in haste,
 When that they find nothing but waste...
 
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				May 11th, 2007, 06:17 PM
			
			
			
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 Lieutenant Colonel |  | 
					Join Date: Nov 2006 Location: Ghent, Belgium 
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				 Re: Turtles in the south 
 Nop, no battle happened thereabouts.  That was also the one reason I could think of.  The only thing special that happened in the relevant provinces was a couple of seeking arrows. (who didn't hit the mages in question btw) 
				__________________ 
				Praeterea censeo, contributoribus magnae auctoritatis e Foro Shrapnelsi frequenter in exsilium eiectis, eos qui verum auxilium petunt melius hoc situ  adiuvari posse.
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				May 12th, 2007, 12:23 PM
			
			
			
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				 Status.php trouble 
 Meh, the status web page seems broken, dunno what the trouble is. I'll have a look at it later. |  
	
		
	
	
	
	
	
	
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