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  #1  
Old May 22nd, 2007, 05:47 PM

MaxWilson MaxWilson is offline
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Default Re: The Art of Placement

Yes, but even after it chooses a target it's not guaranteed to hit it. There's an opposed roll to determine if the target is hit, and if so of course there is another opposed roll vs. Protection to see if he takes damage. My point is that having extra bodyguards appears (from the formula in the manual) to increase your chances of being "hit," which partially offsets the gain from having bodyguards.

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  #2  
Old May 22nd, 2007, 07:23 PM
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Default Re: The Art of Placement

I guess the game determines "quality" of a unit by its gold cost or something?
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  #3  
Old May 22nd, 2007, 07:34 PM

Lazy_Perfectionist Lazy_Perfectionist is offline
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Default Re: The Art of Placement

If you don't mind me asking...
How big is the placement grid?
When I get back home, maybe I can try putting a mage in each corner, getting in a battle, and turning on the grid. But if anyone knows offhand, or can tell me I'm overlooking something in the manual and what section, I'd appreciate it.

I suppose, I might as well ask how big the battlefield is, also.

Thanks in advance.
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  #4  
Old May 22nd, 2007, 07:55 PM

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Default Re: The Art of Placement

When it comes to 'quality'... I believe that Prec 100 single target spells aim for high-hp targets
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Old May 22nd, 2007, 08:59 PM
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Default Re: The Art of Placement

I think the grid is this size, please correct me if this is wrong.



Your armies start in the 18 by 18 red squares. If you have a lot of units they can overflow and fill the entire white area too.
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  #6  
Old May 22nd, 2007, 09:58 PM
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Default Re: The Art of Placement



This is the pattern I normally use when placing my units.

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  #7  
Old May 23rd, 2007, 12:08 AM

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Default Re: The Art of Placement

I did the calculations, and 2 bodyguards HELPS. Yes, if your mage is selected, the chance of being hit (assuming 100 fatigue and non-magic weapons) goes from 86% up to 95%. On the other hand, your mage only has a 33% chance of selection (vs. 100%).

The result is 86% chance of being hit vs. ~31.5% chance.

That is a DROP of ~54.5% (over 50%!).
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  #8  
Old May 28th, 2007, 09:45 PM
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Default Re: The Art of Placement

Quote:
Foodstamp said:


This is the pattern I normally use when placing my units.


That looks like a Hook and Go pattern. How exactly do I script that?
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  #9  
Old November 20th, 2007, 10:55 PM
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Default Re: The Art of Placement

Quote:
vfb said:
I think the grid is this size, please correct me if this is wrong.
((IMAGE))


The battlefield grid actually grows depending on the size of the attacking and defending army.
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  #10  
Old November 21st, 2007, 02:32 PM
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Default Re: The Art of Placement

One thing I have noticed and haven't seen mentioned is that single unit spells (paralyze, soul slay, eg)seem to preferentially target by size, ie, the size 5 and 6 creatures are targeted first, regardless of placement on the battlefield. They don't seem to pick out commanders per se, just the largest units on the field.

Because of repeated losses I stopped using SC pretenders against anything but indies. I also try to change spell scripts from single unit spells to AOE spells if scouting reports do not indicate large commanders or troops. No pleasure like soul slaying a slinger (say that fast 3 times).
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