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May 22nd, 2007, 07:23 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
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Thanked 403 Times in 176 Posts
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Re: The Art of Placement
I guess the game determines "quality" of a unit by its gold cost or something?
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May 22nd, 2007, 07:34 PM
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Lieutenant Colonel
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Join Date: May 2007
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Re: The Art of Placement
If you don't mind me asking...
How big is the placement grid?
When I get back home, maybe I can try putting a mage in each corner, getting in a battle, and turning on the grid. But if anyone knows offhand, or can tell me I'm overlooking something in the manual and what section, I'd appreciate it.
I suppose, I might as well ask how big the battlefield is, also.
Thanks in advance.
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May 22nd, 2007, 07:55 PM
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Sergeant
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Join Date: Oct 2006
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Re: The Art of Placement
When it comes to 'quality'... I believe that Prec 100 single target spells aim for high-hp targets
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May 22nd, 2007, 08:59 PM
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General
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Join Date: Mar 2007
Location: Japan
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Re: The Art of Placement
I think the grid is this size, please correct me if this is wrong.
Your armies start in the 18 by 18 red squares. If you have a lot of units they can overflow and fill the entire white area too.
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May 22nd, 2007, 09:58 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
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Re: The Art of Placement
This is the pattern I normally use when placing my units.
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May 23rd, 2007, 12:08 AM
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Sergeant
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Join Date: Aug 2005
Posts: 286
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Re: The Art of Placement
I did the calculations, and 2 bodyguards HELPS. Yes, if your mage is selected, the chance of being hit (assuming 100 fatigue and non-magic weapons) goes from 86% up to 95%. On the other hand, your mage only has a 33% chance of selection (vs. 100%).
The result is 86% chance of being hit vs. ~31.5% chance.
That is a DROP of ~54.5% (over 50%!).
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May 23rd, 2007, 04:27 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
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Re: The Art of Placement
Foodstamp - genius! I will certainly be using that from now on.
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May 28th, 2007, 09:45 PM
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General
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Join Date: Sep 2004
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Re: The Art of Placement
Quote:
Foodstamp said:
This is the pattern I normally use when placing my units.
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That looks like a Hook and Go pattern. How exactly do I script that?
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I occasionally post something useful.
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November 20th, 2007, 10:55 PM
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General
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Join Date: Jun 2003
Location: az
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Re: The Art of Placement
Quote:
vfb said:
I think the grid is this size, please correct me if this is wrong.
((IMAGE))
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The battlefield grid actually grows depending on the size of the attacking and defending army.
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November 21st, 2007, 02:32 PM
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First Lieutenant
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Join Date: May 2007
Location: Reading, PA
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Re: The Art of Placement
One thing I have noticed and haven't seen mentioned is that single unit spells (paralyze, soul slay, eg)seem to preferentially target by size, ie, the size 5 and 6 creatures are targeted first, regardless of placement on the battlefield. They don't seem to pick out commanders per se, just the largest units on the field.
Because of repeated losses I stopped using SC pretenders against anything but indies. I also try to change spell scripts from single unit spells to AOE spells if scouting reports do not indicate large commanders or troops. No pleasure like soul slaying a slinger (say that fast 3 times).
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