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May 27th, 2007, 04:00 PM
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Private
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Join Date: Mar 2007
Posts: 21
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: map problem
Aargh, the website is intermittently down too! I've worked out that it's the people who I bought www.llamaserver.net off who are screwing up, which is why both the website is going wrong and some e-mails not arriving. I guess they're having problems and there's no-one to fix them because of the bank holiday weekend (um, that's a public holiday, don't know if you have bank holidays elsewhere).
So sorry guys, it seems to be a cursed weekend. I'll make sure order is swiftly restored when I get back (Monday night/Tuesday morning).
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May 27th, 2007, 07:18 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: map problem
Well the game has started!
Good luck everyone!
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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May 28th, 2007, 12:23 AM
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Private
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Join Date: Nov 2006
Location: PA, USA
Posts: 26
Thanks: 0
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Re: map problem
Ok...total noob question but...how exactly do I play PBEM? This is my first one. Sorry guys...
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May 28th, 2007, 12:32 AM
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First Lieutenant
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Join Date: Feb 2007
Location: Manila, Philippines
Posts: 746
Thanks: 36
Thanked 2 Times in 2 Posts
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Re: map problem
You create a folder named "EpicHeroes" inside your savedgames folder. Then you download the file that was emailed to you into that directory. Then you fire up dominions, and use play existing game, you should have an entry named EpicHeroes. You do your turn normally, and press endturn. Close dominions, and look into the epicheroes folder again, and there should be mid_*.2h file in there. Email that file back to llamaserver.
It takes a long time to explain but is actually quite easy.
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May 28th, 2007, 01:07 AM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: map problem
You do not mail it back to his pretenders address, but the turn address.
Once you do a turn or 2 you will see that this method of play is easier than most.
By the way, WHO STOLE MY STARTING SPOTS ON THE FAR WEST SIDE!
Jeezum, after setting up the map you would think the least i would get is a decent starting spot near a border(: I think Llama "fixed" it so i got the worst starting spot on the map.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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May 28th, 2007, 01:17 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Winnipeg, Canada
Posts: 566
Thanks: 8
Thanked 9 Times in 7 Posts
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Re: map problem
Thanks Llama for hosting this game, and putting all that work into the server. But I am curious as to why you just done host as IP host game. Isn't that easier.
This Epic hero thing sounds like fun. I first I wasn't excited about it, because starting off with a set hero (as apposed to a random one) sounded boring. But then once I started setting up my pretender things got fun. You actually end up desigbing your entire pretender around your epic hero. By the way, I thought at first that the Machaka Immortal Assasin was overpowered, until I took at the Mictlan Jaguar Warrior spawning hero. Now my assasin is scared and is hiding under a rock somewhere.
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May 28th, 2007, 06:21 AM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: map problem
One of the complaints many had about Machaka MA was they were tough late, but vulnerable early. The assassin is pretty good insurance against an early attack in your own dominion.
Mictlan's Epic hero is overpowered by design, because they are a terrible race. Did you notice even with an overpowered epic hero no one played them?
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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May 28th, 2007, 03:15 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: map problem
Darrel: There's quite a few advantages to having the LlamaServer PBEM in fact. At least, these are why I decided to have a go at designing it. Obviously there are advantages to network games as well, though.
- It has essentially unlimited capacity. This hasn't come into play yet, but it will be able to have tens of games running on it.
- It's possible to arrange it so that the games can be controlled via the website. No more running home to postpone hosting on the server.
- Other people can be set as admins for games on the website. Xietor can now postpone turns etc without me getting involved (see the admin options on the website). This will be great when there are more games running.
- It's more robust and reliable (*cough cough*). Okay, it should be. It can't crash and so on. Version upgrades should be much cleaner.
Unfortunately this weekend hasn't done a very good job of demonstrating the last point. The fact that everything went pear-shaped on the same weekend as a new game started, and I was away on holiday was quite unfortunate. Sorry again guys for the mayhem.
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