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  #1  
Old May 30th, 2007, 08:16 PM

Phlagm Phlagm is offline
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Default Re: Mod: Even Weirder Worlds 0.85

Thank you. I have a ton of stuff to do in that mod. If the mac patch comes out before the summer ends, I'll have time to do it. Until then, another mod will be debuting soon.
  #2  
Old June 19th, 2007, 01:17 PM

Mafaa Mafaa is offline
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Default Re: Mod: Even Weirder Worlds 0.85

How soon is soon?
  #3  
Old June 25th, 2007, 09:41 PM

ImUrOBGYN ImUrOBGYN is offline
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Default Re: Mod: Even Weirder Worlds 0.85

Whew, it's been awhile. Nice job so far Phlagm. Just tried it out today. Noticed a couple little things so far. The only one I can remember offhand though, has to do with text descriptions. More specifically, you're only allowed so many characters (I don't remember how many) in item, etc text descriptions so yours are being cutoff. Dunno if that was mentioned already or not. Still catching up on stuff. Can't wait to see what else you have in store. I think I like playing mods better than making them. Bit more of a suprise, ya know.
  #4  
Old July 18th, 2007, 06:31 PM

Doncommie Doncommie is offline
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Default Re: Mod: Even Weirder Worlds 0.85

This is really well made and the new content is very impressive, I can't really go back to plain now as it almost feels like playing with an expansion pack.

My only gripe is that the smaller Cambrian fighter style ships are really annoying as they constantly try to ram me, it makes combat with them very difficult.
  #5  
Old August 6th, 2007, 04:23 AM

Phlagm Phlagm is offline
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Default Re: Mod: Even Weirder Worlds 0.85

Hehe... Yeah, I know those guys are annoying. Whenever the mac patch comes out, I'll get a chance to tweak them a little more. It's rough because everyone plows into you right away. I need some more cambrians to offset that, but I do like the idea of the little fighter guys ramming you, and having an inordinate amount of ramming ships in general. It kind of gives some more dimension to the fighting. But I admit that they probably need serious balancing.

I hope to add several more races when the mac patch comes out. Also, I will try to add more items and weapons. And quests, but those are TOUGH. I kind of feel that the quest system is seemingly robust, and close to actually being robust, but whenever I try to do something a little out of the bounds of what is already present in the game, I hit a snag. For mods that completely rework the game, it's not a problem because you can remake standard quests and make them look completely different. It's exceptionally tough to keep all the old quests and put new things in that aren't simply redundant.
  #6  
Old August 9th, 2007, 03:29 PM

sgqwonkian sgqwonkian is offline
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Default Re: Mod: Even Weirder Worlds 0.85


Love what I've seen of the mod so far. Your ship and item artwork is really top-notch, it makes me envious.
Really enjoyed the "eel-drive" - despite being "just another drive" the added flavor made it really incredibly cool.
I love the concept of the various stellar fragment guns and look forward to blindly picking up the other varieties in the future.

But I do have a bug to report: Every game I've played so far has crashed to the desktop in between high-score list and credits.

Admittedly, I'm playing on the beta version of the mac patch, so it may not be your mod that's causing the crashing - it may be an unidentified bug in the patch. But it's probably worth your looking at the files relating to credits and mission debriefing to make sure there's nothing glitchy there.
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  #7  
Old August 17th, 2007, 01:39 PM

Phlagm Phlagm is offline
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Default Re: Mod: Even Weirder Worlds 0.85

Thanks! Now that I'm suddenly able to work on this mod again, I'm hoping to add a handful of things to it really fast, and then release a small update in the next couple of days.
 

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