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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old May 31st, 2007, 02:57 PM

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Default Re: Rate of feedback on nation mods

I like your ideas a lot. The poison cloud globadiers would take some thought to get working well though - they might easily be doomed to die in any battle that lasted more than a turn or two.

I don't suppose you could have them explode in a poison cloud when they die? I'm thinking probably not. Or you could have their first form in battle be a 4hp 'Composed globadier' (obviously you need a better name!) who has his globes well under control, but once he gets hit he goes a bit careless (changes to his alternate form) and starts waving them around and leaking poison gas. Well, it's a thought at least. An unfortunate side effect of this rather bizarre method would be that they'd all effectively have two lives, like jaguar warriors or skin shifters, which doesn't really make sense.
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Old June 1st, 2007, 02:15 AM
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Default Re: Rate of feedback on nation mods

Cool sprites. But if you post dark images it is better to post them on grey background.
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Old June 1st, 2007, 04:44 AM

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Default Re: Rate of feedback on nation mods

I would have, but the knife and net on the gutter runner are grey. Maybe they'd still show up. I'll see with a later preview.
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