|
|
|
 |

June 2nd, 2007, 01:01 AM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: Skaven Nation. Warhammer based.
If I give plague monks poison immunity they won't be hurt by the poison clouds of the censor bearers or poison wind globadiers, so there's no need to make them undead.
As for negative side effects on weapons,... which unit did you think I'd need that for?
It is a lot of spawning, but the spawns aren't dombased - most likely something like a summon2 or so. That way you don't build up a spawning machine, it's just something to make the leaders more useful and reinforce that skaven have numbers always on their side. It's good for the AI too, since they like to use lesser commanders.
Slight change to the above list - Night Runners are now the stealthy ones with nets,.. and gutter runners get poisoned weapons/throwing stars instead.
|

June 2nd, 2007, 08:17 AM
|
 |
General
|
|
Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
|
|
Re: Skaven Nation. Warhammer based.
Ohhh, and I already have an idea for a national hero, again...
(yes, it's Splinter... maybe he could spawn/call Kappas/Rain warriors?  )
|

June 2nd, 2007, 11:14 AM
|
Corporal
|
|
Join Date: Oct 2006
Posts: 167
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Skaven Nation. Warhammer based.
Awesome, I can't wait!
Oh yes, how about making all skaven units have the 'glutton' quality? That way a skaven army will eat 2x as much supplies.
Sure, it's potentially unbalancing, but very in character.
Oh, and the idea of your dominion giving diseases while your troops aren't immune to them is also awesome...
|

June 2nd, 2007, 11:36 AM
|
 |
General
|
|
Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
|
|
Re: Skaven Nation. Warhammer based.
Quote:
CelestialGoblyn said:
Oh, and the idea of your dominion giving diseases while your troops aren't immune to them is also awesome...
|
True, I like the idea of rats fleeing from their own dominion... 
|

June 2nd, 2007, 11:43 AM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: Skaven Nation. Warhammer based.
I don't think it's doable without overwriting Ctis MA.
I'm pretty sure the skaven are going to have food problems anyway what with their sheer numbers, lack of nature magic and spawns you can't turn off. I might well give a couple of key units gluttony though. Possibly increase unrest too.
If I get the tharoon beta released tomorrow I should be able to get quite a lot of graphical work done for the skaven and I'll do a little preview.
|

June 2nd, 2007, 12:17 PM
|
Corporal
|
|
Join Date: Oct 2006
Posts: 167
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Skaven Nation. Warhammer based.
Say, Tha'roon mod sounds interesting too. But have you ever thought of modding Eaggra from the same game?
|

June 2nd, 2007, 01:26 PM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: Skaven Nation. Warhammer based.
Yeah, I plan on doing all 4 of the warwind races, time permitting. I have eaggra all planned, but the graphics are quite hard - haven't done anything like them before.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|