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June 4th, 2007, 02:56 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Re: Skaven Nation. Warhammer based.
So what you're saying is, they're doity rats?
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June 4th, 2007, 03:21 AM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
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Re: Skaven Nation. Warhammer based.
Looks very cool Sombre! 
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June 6th, 2007, 02:16 PM
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Private
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Join Date: Dec 2006
Location: Seattle, US
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Re: Skaven Nation. Warhammer based.
Ha ha! I can't wait to start killing off my rat armies with well placed censor bearers, plague monks & globadiers...is there really any greater joy than friendly fire?
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June 10th, 2007, 06:50 AM
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BANNED USER
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Join Date: Feb 2007
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Re: Skaven Nation. Warhammer based.
Attached is a second preview showing a few things I've been working on, namely the Screaming Bell, Stormvermin, Plague Monk and Censor Bearer.
I'm sorry about the size, I have to use .bmp because .gif can't handle that many colours and the units get all messed up.
Most of these units are still a bit rough, but the Screaming Bell is a special case because it's much further from being finished than the rest. I just thought I'd show you the shape of the thing.
The Censor bearer is in there twice because I can't decide if I like the version with a gas cloud around the 'flail' or not. I might redo it.
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June 10th, 2007, 08:27 AM
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Corporal
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Join Date: May 2007
Location: Sydney, NSW
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Re: Skaven Nation. Warhammer based.
With the gas, with the gas! Much shinier  !
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June 10th, 2007, 08:51 AM
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Sergeant
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Join Date: Jan 2007
Location: Poznań, Poland
Posts: 340
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Re: Skaven Nation. Warhammer based.
Nice, can't wait for the final version.
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June 10th, 2007, 09:37 AM
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Sergeant
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Join Date: Jan 2007
Posts: 386
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Re: Skaven Nation. Warhammer based.
*Jaw drop*
Freaking.....
Awesome
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June 13th, 2007, 11:31 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
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Re: Skaven Nation. Warhammer based.
Also very excited indeed about this.
About poison immunity: I haven't double checked, but I don't think there's any reason to think it doesn't work. Check the manual about how poison damage works. Essentially poison weapons apply a certain amount of "poison damage", 10% of which (rounded up) gets converted to real damage each round. So, lets say 10 poison damage is applied to two units: Unit A has no poison immunity, Unit B has 50% immunity. Both of them will start taking 1 damage per round, but Unit B will only take it for 5 rounds (total of 5 damage), whereas Unit A will take it for the full 10 rounds (total of 10 damage).
Hope that makes sense. So you can usefully give them poison immunity.
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July 12th, 2007, 02:18 PM
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Private
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Join Date: Nov 2006
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Re: Skaven Nation. Warhammer based.
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July 12th, 2007, 03:27 PM
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BANNED USER
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Join Date: Feb 2007
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Re: Skaven Nation. Warhammer based.
Here's a pic of my Queek in progress, along with the standard warlord for comparison. I've also included the Warplightning Thrower graphic and the slightly improved warlock graphic.
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