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  #1  
Old June 4th, 2007, 02:56 AM

Sombre Sombre is offline
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Default Re: Skaven Nation. Warhammer based.

So what you're saying is, they're doity rats?
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  #2  
Old June 4th, 2007, 03:21 AM
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Ballbarian Ballbarian is offline
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Default Re: Skaven Nation. Warhammer based.

Looks very cool Sombre!
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  #3  
Old June 6th, 2007, 02:16 PM
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Default Re: Skaven Nation. Warhammer based.

Ha ha! I can't wait to start killing off my rat armies with well placed censor bearers, plague monks & globadiers...is there really any greater joy than friendly fire?
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  #4  
Old June 10th, 2007, 06:50 AM

Sombre Sombre is offline
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Default Re: Skaven Nation. Warhammer based.

Attached is a second preview showing a few things I've been working on, namely the Screaming Bell, Stormvermin, Plague Monk and Censor Bearer.

I'm sorry about the size, I have to use .bmp because .gif can't handle that many colours and the units get all messed up.

Most of these units are still a bit rough, but the Screaming Bell is a special case because it's much further from being finished than the rest. I just thought I'd show you the shape of the thing.

The Censor bearer is in there twice because I can't decide if I like the version with a gas cloud around the 'flail' or not. I might redo it.
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File Type: bmp 527955-preview2.bmp (288.2 KB, 468 views)
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  #5  
Old June 10th, 2007, 08:27 AM

DigitalSin DigitalSin is offline
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Default Re: Skaven Nation. Warhammer based.

With the gas, with the gas! Much shinier!
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  #6  
Old June 10th, 2007, 08:51 AM

Szumo Szumo is offline
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Default Re: Skaven Nation. Warhammer based.

Nice, can't wait for the final version.
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  #7  
Old June 10th, 2007, 09:37 AM

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Default Re: Skaven Nation. Warhammer based.

*Jaw drop*

Freaking.....



Awesome
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  #8  
Old June 13th, 2007, 11:31 AM

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Default Re: Skaven Nation. Warhammer based.

Also very excited indeed about this.

About poison immunity: I haven't double checked, but I don't think there's any reason to think it doesn't work. Check the manual about how poison damage works. Essentially poison weapons apply a certain amount of "poison damage", 10% of which (rounded up) gets converted to real damage each round. So, lets say 10 poison damage is applied to two units: Unit A has no poison immunity, Unit B has 50% immunity. Both of them will start taking 1 damage per round, but Unit B will only take it for 5 rounds (total of 5 damage), whereas Unit A will take it for the full 10 rounds (total of 10 damage).

Hope that makes sense. So you can usefully give them poison immunity.
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Old July 12th, 2007, 02:18 PM

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Default Re: Skaven Nation. Warhammer based.

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  #10  
Old July 12th, 2007, 03:27 PM

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Default Re: Skaven Nation. Warhammer based.

Here's a pic of my Queek in progress, along with the standard warlord for comparison. I've also included the Warplightning Thrower graphic and the slightly improved warlock graphic.
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File Type: png 535873-Queeky preview.png (8.9 KB, 244 views)
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