.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old January 31st, 2002, 04:43 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Drone and Anti-Drone Tactics?

How about using move-to to get your drones to the front lines without a transport ship?
If you have some launched drones, and no visible enemies, you need to be able to send them moving off somewhere else.
Reply With Quote
  #2  
Old January 31st, 2002, 08:12 PM
mac5732's Avatar

mac5732 mac5732 is offline
Brigadier General
 
Join Date: Jan 2001
Location: Ohio, USA
Posts: 1,951
Thanks: 0
Thanked 0 Times in 0 Posts
mac5732 is on a distinguished road
Default Re: Drone and Anti-Drone Tactics?

My opinion only, but I think we need to look at how the drones operate in the different settings,
ie; Stratigic combat vs, Tactical, Turn based vs Simultaneous. From reading the Posts, and I may be way off base, but it appears that drones in tactical combat can be recovered but not so in Strategic, I haven't seen anything yet on the difference between turn & simultaneous. Also that once launched they will look for additional targets if their priority target was destroyed, or they may be given fresh new orders. This sounds like a contradiction, except I took it to mean in 2 different types of combat, 2 different results. What happens if none of the above apply, are the drones then automatically destroyed? In which case?

Sj, if you were able to "move to" to front lines, if that was several systems out, wouldn't supply for a drone become a problem as far as movement over that distance? my opinion only, if drones are considered small enough to be carried like ftrs then their supply would also be limited as to distance.

just some ideas mac
__________________
just some ideas Mac

BEWARE; crochety old geezers play SE4, in between bathroom runs
Phong's Head Parking
Reply With Quote
  #3  
Old January 31st, 2002, 08:56 PM
Q's Avatar

Q Q is offline
Colonel
 
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
Q is on a distinguished road
Default Re: Drone and Anti-Drone Tactics?

That's what I observed with the gold demo Version:

1.) You never can recover drones no matter what type of game or combat.

2.) In turn based games you can use the "launch units" button in order to launch any desired number of drones.

3.) In tactical combat you can use the "launch unit" order to launch any desired number of drones.

4.) In strategical combat all drones are launched automatically.

5.) In simultaneous games you have only the "launch units remotely" button, where you cannot specify the number of units you want to launch. Therefore all units are launched.

6.) You can give drones only an attack order against enemy ships and colonies you see.

7.) If the primary target of the drones is destroyed or disappears you can give a new attack order to the drones.

8.) Drones are only automatically self destroyed if they run out of supplies.
Reply With Quote
  #4  
Old January 31st, 2002, 09:04 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Drone and Anti-Drone Tactics?

Yes, but if you just need to move up one system, into no-man's land, then they could move there, see some targets and attack.

Basically, the move-to enables exploration orders.
Reply With Quote
  #5  
Old January 31st, 2002, 09:57 PM
mac5732's Avatar

mac5732 mac5732 is offline
Brigadier General
 
Join Date: Jan 2001
Location: Ohio, USA
Posts: 1,951
Thanks: 0
Thanked 0 Times in 0 Posts
mac5732 is on a distinguished road
Default Re: Drone and Anti-Drone Tactics?

tks "Q" & SJ, I was starting to get a little

just some ideas mac
__________________
just some ideas Mac

BEWARE; crochety old geezers play SE4, in between bathroom runs
Phong's Head Parking
Reply With Quote
  #6  
Old February 1st, 2002, 12:29 AM

Jourin Jourin is offline
Corporal
 
Join Date: Dec 2000
Location: Sherman, TX, USA
Posts: 122
Thanks: 0
Thanked 0 Times in 0 Posts
Jourin is on a distinguished road
Default Re: Drone and Anti-Drone Tactics?

Why I want a 'move to' or warp capability.

1. Recon drone: Send a drone through an explored warp point. Even if that was the only mission I could give and the drone was destroyed, it still performed the designed recon function.

2. Clear mine fields: Recon drone from 1 above discovers mine field. Send in mine clearing drones to clear minefield.

3. Warp point bombardment: Recon drone from 1 above discovers targets. Send in drones to attack ships.

[ 31 January 2002: Message edited by: Jourin ]

Reply With Quote
  #7  
Old February 1st, 2002, 12:51 AM
Desert Rat's Avatar

Desert Rat Desert Rat is offline
Private
 
Join Date: Dec 2001
Location: Tucson, Arizona, USA
Posts: 5
Thanks: 0
Thanked 0 Times in 0 Posts
Desert Rat is on a distinguished road
Default Re: Drone and Anti-Drone Tactics?

Is it possible to group drones for movement/attack?

I attached a planet with 10 drones and had to give the attack command to each one individually. Each drone moved to attack one at a time. I would like to group the drones and have them attack all at once.

Desert Rat
__________________
Desert Rat

--- If you want peace, be prepared for war ---
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:37 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.