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  #1  
Old June 6th, 2007, 02:14 PM

zakna zakna is offline
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Default Re: jotunheim guide/advice needed

I can still change my prentender game didnt started yet.

The game will be really crowded so i could face an enemy player on turn 2 so getting an emprisoned, dormant pretender for dual bless is not really an option because i be dead by the time he get there, and dual blessed troops wont save me from a SC.

And getting really bad scales with such hungry giants is not such a good idea i wouldnt matter in the early game but will kill me latter.
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  #2  
Old June 6th, 2007, 02:19 PM

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Default Re: jotunheim guide/advice needed

I've never played the giants, but I have played Sombre's Vaettiheim mod nation, which has the same vaetti in it as Jotunheim. They're surprisingly good troops. Being size 1 means they can really crowd in and overwhelm the enemy, and they have high defence and end up being surprisingly durable. It might be worth experimenting using them.

I think an SC pretender may well be a good idea, but strong blessed troops can be just as good to protect you at the beginning of the game. I don't even know what Jotunheim's sacred troops are though, so can't comment. But if I was Mictlan or Vanheim or someone else with strong sacreds, I think I would take an imprisoned pretender and a strong bless - probably more effective than an SC. But I don't speak from a lot of experience (I normally play nations without much of a bless strategy, with good scales or a rainbow pretender).
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  #3  
Old June 6th, 2007, 02:33 PM
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Default Re: jotunheim guide/advice needed

Well I've never played Jotunheim, but it you want a respectable bless and a decent SC god, can't go wrong with a W9 or N9 dragon.

You can manage a W9 dragon with
6 dominion
3 order
3 cold
3 growth
2 misfortune
2 drain

Decent scales, decent bless, and a decent SC god.
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  #4  
Old June 6th, 2007, 02:27 PM

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Default Re: jotunheim guide/advice needed

these are just my opionions, its your game play however you want...

Have you ever played a dual bless? If done right its much better than an awake pretender IMHO.

The problems with pretenders is either you have a SC, which can be taken down and will get afflictions or you have a powerful mage, which will take a while to research any spell for.

You can manage to avoid death scales. Take misfortune 2 order 1 ( only 5% more random events with a bonus in gold)
And take cold 3, not 2. you dont need production if your going to be recruiting alot of holy woodsmen so take -3. Make sure you have an okay dominion, so you can recriut lots of woodsmen. 7 or 8 should do. Take drain 2.

I have had very good luck with this build. just 10 woodsmen with the bless can decimate most indies. 20 can take knights with ease.
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  #5  
Old June 6th, 2007, 03:07 PM

zakna zakna is offline
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Default Re: jotunheim guide/advice needed

Yes,i tested the dual bless out,i find that my woodsmens died of exaustion

I will test it with ur setting and see what i can manage to do with more of them.

the 1 size guys is a good idea gonna try it too
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  #6  
Old June 6th, 2007, 03:11 PM
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Default Re: jotunheim guide/advice needed

Quote:
zakna said:
Yes,i tested the dual bless out,i find that my woodsmens died of exaustion

I will test it with ur setting and see what i can manage to do with more of them.

the 1 size guys is a good idea gonna try it too
The earth style bless provides both protection and reinvigoration.

Jazzepi
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  #7  
Old June 6th, 2007, 03:47 PM

zakna zakna is offline
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Default Re: jotunheim guide/advice needed

well i tried the dual W9 N9 imprisoned druid with ur scales settings and by turn 6 I'm sieging a capitol got 12 provinces and 6 armies of 6/7 woodsmen jarl kicking everyone ***.

So i got to say its impressive.

what would u think would be the research goals given that i have access to death nature water and blood ?

and what counters can i expect to my giants ? and how to counter the counter

btw thanks to everyone who contributed to this thread so far

zakna
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Old June 6th, 2007, 04:01 PM

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Default Re: jotunheim guide/advice needed

my first research goal would be Frighten. you can use those little 1d mages to spam that.

I was decimated with a similar tactic in Perpetuality game. I was really suprised by how effective it was.
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  #9  
Old June 6th, 2007, 04:22 PM

Ironhawk Ironhawk is offline
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Default Re: jotunheim guide/advice needed

Normally I would say: don't risk using Frighten with giants cause of thier bad squad morale (due to low squad sizes). But if you have Beserked woodsmen I guess it doesnt matter
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Old June 6th, 2007, 04:22 PM
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Default Re: jotunheim guide/advice needed

Quote:
zakna said:and what counters can i expect to my giants ? and how to counter the counter
Skele spam + darkness is very effective against the giants. Counter it with your own undead.

Quote:
zakna said:what would u think would be the research goals given that i have access to death nature water and blood ?
In water, Maelstrom is the best gem producing spell, with the exception of Arcane nexus (you get 27 gems per turn), wolven winter/murdering winter/leprosy/your cold domain work well together.

Blood, dark vines is easy and consider immortal vampires.

Try to get a armour of twisting thorns--->blood thorn/brazen vessel. Also try to get skull staff/skullface. Having those will open up lots of spell options for you.
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